SMAPI log parser
Log info
Stardew Valley: | 1.6.15 build 24356 on Unix 6.5.0.22 |
---|---|
SMAPI: | 4.1.10 |
Folder: | ~/.local/share/Steam/steamapps/common/Stardew Valley |
Log started: | 2024-12-28 21:13 UTC ({{localTimeStarted}} your time) |
game 1.6.15 build 24356 | 7860 errors | ||
SMAPI 4.1.10 | Pathoschild | no errors | |
AimonsWitchSwampOverhaulPatches 2.2.2 | Aimon111 | no errors | |
Alternative Textures 8.0.0
+ (AT) Cozy Cottage Seasonal 1.0.0
(+ 1 content packs)
|
PeacefulEnd
+ Hecate
|
no errors | |
Better Ranching 2.0.5 | Urbanyeti | no errors | |
Buildings Included 1.1.1 | MindMeltMax | no errors | |
Calcifer 0.1.0 | sophie | no errors | |
Console Commands 4.1.10 | SMAPI | no errors | |
Content Patcher 2.4.4
+ Bathroom Furniture for Content Patcher 2.0.0
(+ 11 content packs)
+ Canon-Friendly Dialogue Expansion 3.0.5 + DaisyNiko's Tilesheets 1.9.1 + Distant Lands - Witch Swamp Overhaul 2.2.2 + Immersive Family 2.2.6 + Immersive Farm 2 Remastered 1.15.8 + Lumisteria Tilesheets - Indoor 1.4.0 + Lumisteria Tilesheets - Outdoor 1.4.0 + Oasis Greenhouse 1.9.2 + Stardew Valley Expanded 1.15.8 + UltimateStorageSystemContentPack 1.1.4 |
Pathoschild
+ FarmerBeans
+ gizzymo (dialogue), WitchWeed (coding) + DaisyNiko + Aimon111 + xiaoleiwen + FlashShifter (Original Author: zanderb14) + Lumisteria + Lumisteria + DaisyNiko + FlashShifter + holybananabants |
no errors | |
Crop Transplant Mod 1.3.2 | Digus | no errors | |
Crops Anytime Anywhere 1.6.1 | Pathoschild | no errors | |
Custom Companions 5.0.0 | PeacefulEnd | no errors | |
Custom Tokens 1.6.1 | TheMightyAmondee | no errors | |
Destroyable Bushes 1.4.5 | Esca | no errors | |
Experience Bars 1.4.5 | spacechase0 | no errors | |
Farm Type Manager 1.24.0
+ Distant Lands - Witch Swamp Overhaul FTM 2.2.2
(+ 3 content packs)
+ Stardew Valley Expanded Farm Type Manager 1.15.8 + Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.8 |
Esca
+ Aimon111
+ FlashShifter + FlashShifter |
no errors | |
Friends Forever 1.2.10 | Isaac S. | no errors | |
Generic Mod Config Menu 1.14.1 | spacechase0 | no errors | |
Gift Taste Helper Continued x2 1.2.3 | JoXW, Isi0, tstaples (aka catman) | no errors | |
GNMTokens 3.2.0 | Hana | no errors | |
Health & Stamina Regeneration 2.0.2 | Jessebot | no errors | |
Lasting Conversation Topics 0.3.0 | sophie | no errors | |
Lookup Anything 1.46.2 | Pathoschild | no errors | |
Mail Framework Mod 1.18.0 | Digus | no errors | |
No Fence Decay Redux 1.2.0 | EnderTedi | no errors | |
NPC Map Locations 3.2.2 | Bouhm | no errors | |
Reset Terrain Features 1.0.3-unofficial.3-Lake1059 | MabelSyrup | no errors | |
Save Backup 4.1.10 | SMAPI | no errors | |
Schedule Viewer 3.5.0 | BinaryLip | no errors | |
Simple Crop Label 6.0.2 | TheMusketeer | no errors | |
SkullCavernElevator 1.6.2 | lestoph | no errors | |
SpaceCore 1.27.0 | spacechase0 | no errors | |
Stardew Valley Expanded Code 1.15.8 | FlashShifter, Esca, super-aardvark, and kittycatcasey | no errors | |
StardewHack 7.4.0 | bcmpinc | no errors | |
Tractor Mod 4.20.2 | Pathoschild | no errors | |
UltimateStorageSystem 1.1.4 | holybananapants | no errors | |
Visible Fish 0.4.2 | shekurika | no errors | |
Wear More Rings 7.7.0 | bcmpinc | no errors |
[15:13:22 INFO SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Unix 6.5.0.22 [15:13:22 INFO SMAPI] Mods go here: ~/.local/share/Steam/steamapps/common/Stardew Valley/Mods [15:13:22 TRACE SMAPI] Log started at 2024-12-28T21:13:22 UTC [15:13:28 DEBUG SMAPI] Waiting for game to launch... [15:13:28 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.5875405' [15:13:29 DEBUG SMAPI] Loading mod metadata... [15:13:29 DEBUG SMAPI] Loading mods... [15:13:29 TRACE SMAPI] No Fence Decay Redux (from Mods/No Fence Decay Redux-20802-1-2-0-1717846807/No Fence Decay - Redux/No Fence Decay - Redux.dll, ID: EnderTedi.NoFenceDecayRedux, assembly version: 1.2.0)... [15:13:29 TRACE SMAPI] Detected game patcher in assembly No Fence Decay - Redux.dll. [15:13:29 TRACE SMAPI] Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)... [15:13:29 TRACE SMAPI] Content Patcher (from Mods/Content Patcher 2.4.4-1915-2-4-4-1731043317/ContentPatcher/ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.4.4)... [15:13:29 TRACE SMAPI] UltimateStorageSystemContentPack (from Mods/UltimateStorageSystemContentPack, ID: holybananapants.UltimateStorageSystemContentPack) [content pack]... [15:13:29 TRACE SMAPI] UltimateStorageSystem (from Mods/UltimateStorageSystem/UltimateStorageSystem.dll, ID: holybananapants.UltimateStorageSystem, assembly version: 1.0.0)... [15:13:29 TRACE SMAPI] Lasting Conversation Topics (from Mods/Lasting Conversation Topics-14377-0-3-0-1711314662/LastingConversationTopics/LastingConversationTopics.dll, ID: sophie.LastingConversationTopics, assembly version: 0.2.1)... [15:13:29 TRACE SMAPI] Crops Anytime Anywhere (from Mods/Crops Anytime Anywhere 1.6.1-3000-1-6-1-1730781668/CropsAnytimeAnywhere/CropsAnytimeAnywhere.dll, ID: Pathoschild.CropsAnytimeAnywhere, assembly version: 1.6.1)... [15:13:30 TRACE SMAPI] Detected game patcher in assembly CropsAnytimeAnywhere.dll. [15:13:30 TRACE SMAPI] Tractor Mod (from Mods/Tractor Mod 4.20.2-1401-4-20-2-1731292823(1)/TractorMod/TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.20.2)... [15:13:30 TRACE SMAPI] SpaceCore (from Mods/SpaceCore 1.27.0-1348-1-27-0-1732497893/SpaceCore/SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)... [15:13:30 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Parser.dll'... [15:13:30 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Engine.dll'... [15:13:30 TRACE SMAPI] Detected game patcher in assembly SpaceCore.dll. [15:13:30 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll. [15:13:30 TRACE SMAPI] Detected direct console access (System.Console type) in assembly SpaceCore.dll. [15:13:30 TRACE SMAPI] Loading assembly 'SpaceCore.dll'... [15:13:30 TRACE SMAPI] Visible Fish (from Mods/Visible FIsh 0.4.2-8897-0-4-2-1716408510/VisibleFish/showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)... [15:13:30 TRACE SMAPI] Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method... [15:13:30 TRACE SMAPI] Detected game patcher in assembly showFishInWater.dll. [15:13:30 TRACE SMAPI] Generic Mod Config Menu (from Mods/Generic Mod Config Menu 1.14.1-5098-1-14-1-1732498016/GenericModConfigMenu/GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)... [15:13:30 TRACE SMAPI] StardewHack (from Mods/Stardew Hack-3213-7-4-1730901861/StardewHack/StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)... [15:13:30 TRACE SMAPI] Detected game patcher in assembly StardewHack.dll. [15:13:30 TRACE SMAPI] Buildings Included (from Mods/Buildings Included-27359-1-1-1-1733591987/Buildings Included/MapBuildings.dll, ID: MindMeltMax.MapBuildings, assembly version: 1.0.0)... [15:13:30 TRACE SMAPI] NPC Map Locations (from Mods/NPC Map Locations 3.2.2-239-3-2-2-1731453523/NPCMapLocations/NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.2.2)... [15:13:30 TRACE SMAPI] Mail Framework Mod (from Mods/MailFrameworkMod-v1.18.0-1536-1-18-0-1715282046/MailFrameworkMod/MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)... [15:13:30 TRACE SMAPI] Detected game patcher in assembly MailFrameworkMod.dll. [15:13:30 TRACE SMAPI] Calcifer (from Mods/Calcifer-20628-0-1-0-1710878675(1)/Calcifer/Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)... [15:13:30 TRACE SMAPI] Detected game patcher in assembly Calcifer.dll. [15:13:30 TRACE SMAPI] Bathroom Furniture for Content Patcher (from Mods/Bathroom Furniture for Content Patcher-26354-2-0-0-1722647360/[CP] Bathroom Furniture, ID: FarmerBeans.BathroomFurnitureCP) [content pack]... [15:13:30 TRACE SMAPI] Wear More Rings (from Mods/Wear More Rings-3214-7-7-1731262050(1)/WearMoreRings/WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.7.0)... [15:13:30 TRACE SMAPI] Detected game patcher in assembly WearMoreRings.dll. [15:13:30 TRACE SMAPI] Health & Stamina Regeneration (from Mods/Jessebot.HealthStaminaRegen-3207-2-0-2-1619906621/HealthStaminaRegen/HealthStaminaRegen.dll, ID: Jessebot.HealthStaminaRegen, assembly version: 1.0.0)... [15:13:30 TRACE SMAPI] Rewrote HealthStaminaRegen.dll for OS... [15:13:30 TRACE SMAPI] Custom Tokens (from Mods/Custom Tokens-7517-1-6-1-1711402003/CustomTokens/CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)... [15:13:30 TRACE SMAPI] Detected game patcher in assembly CustomTokens.dll. [15:13:30 TRACE SMAPI] Immersive Family (from Mods/Immersive Family (Portrait Version)-18972-2-2-6-1733204460/Immersive Family (Portrait Version)/[CP] Immersive Family, ID: xiao.ImmersiveFamily) [content pack]... [15:13:30 TRACE SMAPI] Oasis Greenhouse (from Mods/Oasis Greenhouse-3969-1-9-2-1733122077/[CP] Oasis Greenhouse, ID: DaisyNiko.OasisGreenhouse) [content pack]... [15:13:30 TRACE SMAPI] DaisyNiko's Tilesheets (from Mods/DaisyNiko's Tilesheets-4736-1-9-1-1677283651/[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]... [15:13:30 TRACE SMAPI] Crop Transplant Mod (from Mods/CropTransplantMod-v1.3.2-2594-1-3-2-1716850694/CropTransplantMod/CropTransplantMod.dll, ID: DIGUS.CropTransplantMod, assembly version: 1.0.0)... [15:13:30 TRACE SMAPI] Rewrote CropTransplantMod.dll to fix GameLocation.getTileIndexAt method... [15:13:30 TRACE SMAPI] Detected game patcher in assembly CropTransplantMod.dll. [15:13:30 TRACE SMAPI] Stardew Valley Expanded Code (from Mods/-Stardew Valley Expanded--3753-1-15-8-1734906518/Stardew Valley Expanded/Stardew Valley Expanded Code/StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)... [15:13:30 TRACE SMAPI] Rewrote StardewValleyExpanded.dll to fix Stats.specificMonstersKilled field... [15:13:30 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [15:13:30 TRACE SMAPI] Farm Type Manager (from Mods/Farm Type Manager v1.24.0-3231-1-24-0-1732227130/FarmTypeManager/FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)... [15:13:31 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [15:13:31 TRACE SMAPI] Stardew Valley Expanded Farm Type Manager (from Mods/-Stardew Valley Expanded--3753-1-15-8-1734906518/Stardew Valley Expanded/[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]... [15:13:31 TRACE SMAPI] Stardew Valley Expanded (from Mods/-Stardew Valley Expanded--3753-1-15-8-1734906518/Stardew Valley Expanded/[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]... [15:13:31 TRACE SMAPI] Gift Taste Helper Continued x2 (from Mods/Gift Taste Helper Continued x2-21001-1-2-3-1720728531/GiftTasteHelper/GiftTasteHelper.dll, ID: JoXW.GiftTasteHelper, assembly version: 1.0.0)... [15:13:31 TRACE SMAPI] Lookup Anything (from Mods/Lookup Anything 1.46.2-541-1-46-2-1731292663(1)/LookupAnything/LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.46.2)... [15:13:31 TRACE SMAPI] Rewrote LookupAnything.dll to fix Stats.Values field... [15:13:31 TRACE SMAPI] Lumisteria Tilesheets - Indoor (from Mods/Lumisteria Tilesheets - Indoor-9599-1-4-0-1711044159/[CP] Lumisteria Tilesheets - Indoor, ID: Lumisteria.LumiTilesheetsIndoor) [content pack]... [15:13:31 TRACE SMAPI] GNMTokens (from Mods/Gender Neutrality Mod Tokens-14426-3-2-0-1732910469/GNMTokens/GNMTokens.dll, ID: Hana.GNMTokens, assembly version: 1.0.0)... [15:13:31 TRACE SMAPI] Friends Forever (from Mods/Friends Forever-20702-1-2-10-1714344745/FriendsForever/FriendsForever.dll, ID: Kriana.FriendsForever, assembly version: 1.5.4)... [15:13:31 TRACE SMAPI] SkullCavernElevator (from Mods/SkullCavernElevator-963-1-6-2-1730921454/SkullCavernElevator/SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)... [15:13:31 TRACE SMAPI] Save Backup (from Mods/SaveBackup/SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)... [15:13:31 TRACE SMAPI] Better Ranching (from Mods/BetterRanching-859-2-0-5-1714708537/BetterRanching/BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)... [15:13:31 TRACE SMAPI] Simple Crop Label (from Mods/Simple Crop Label (6.0.2)-314-6-0-2-1731338209/SimpleCropLabel/SimpleCropLabel.dll, ID: SimpleCropLabel, assembly version: 0.0.0)... [15:13:31 TRACE SMAPI] Destroyable Bushes (from Mods/Destroyable Bushes v1.4.5-6304-1-4-5-1730802702/DestroyableBushes/DestroyableBushes.dll, ID: Esca.DestroyableBushes, assembly version: 1.4.5)... [15:13:31 TRACE SMAPI] Detected game patcher in assembly DestroyableBushes.dll. [15:13:31 TRACE SMAPI] Schedule Viewer (from Mods/Schedule Viewer-19305-3-5-0-1732658046/ScheduleViewer/ScheduleViewer.dll, ID: BinaryLip.ScheduleViewer, assembly version: 1.0.0)... [15:13:31 TRACE SMAPI] Experience Bars (from Mods/Experience Bars 1.4.5-509-1-4-5-1711044927/ExperienceBars/ExperienceBars.dll, ID: spacechase0.ExperienceBars, assembly version: 1.4.5)... [15:13:31 TRACE SMAPI] Canon-Friendly Dialogue Expansion (from Mods/Canon Friendly Dialogue Expansion-2544-3-0-5-1731114729/[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]... [15:13:31 TRACE SMAPI] Reset Terrain Features (from Mods/ResetTerrainFeatures_NET6/ResetTerrainFeatures_NET6.dll, ID: MabelSyrup.ResetTerrainFeatures, assembly version: 1.4.0)... [15:13:31 TRACE SMAPI] Rewrote ResetTerrainFeatures_NET6.dll to fix MineShaft..ctor (added missing optional parameters)... [15:13:31 TRACE SMAPI] Stardew Valley Expanded Forage Locations - Immersive Farm 2 (from Mods/Immersive Farm 2 Remastered-3753-1-15-8-1734906643/Immersive Farm 2 Remastered/[FTM] Immersive Farm 2 Remastered, ID: FlashShifter.SVE-IF2R-FTM) [content pack]... [15:13:31 TRACE SMAPI] Immersive Farm 2 Remastered (from Mods/Immersive Farm 2 Remastered-3753-1-15-8-1734906643/Immersive Farm 2 Remastered/[CP] Immersive Farm 2 Remastered, ID: flashshifter.immersivefarm2remastered) [content pack]... [15:13:31 TRACE SMAPI] Lumisteria Tilesheets - Outdoor (from Mods/Lumisteria Tilesheets - Outdoor-10448-1-4-0-1710966924/[CP] Lumisteria Tilesheets - Outdoor, ID: Lumisteria.TtilesheetsOutdoor) [content pack]... [15:13:31 TRACE SMAPI] Distant Lands - Witch Swamp Overhaul (from Mods/Distant Lands - Witch Swamp Overhaul-18109-2-2-2-1731066599/Distant Lands - Witch Swamp Overhaul/[CP] Distant Lands - Witch Swamp Overhaul, ID: Aimon111.WitchSwampOverhaulCP) [content pack]... [15:13:31 TRACE SMAPI] Distant Lands - Witch Swamp Overhaul FTM (from Mods/Distant Lands - Witch Swamp Overhaul-18109-2-2-2-1731066599/Distant Lands - Witch Swamp Overhaul/[FTM] Distant Lands - Witch Swamp Overhaul, ID: Aimon111.WitchSwampOverhaulFTM) [content pack]... [15:13:31 TRACE SMAPI] AimonsWitchSwampOverhaulPatches (from Mods/Distant Lands - Witch Swamp Overhaul-18109-2-2-2-1731066599/Distant Lands - Witch Swamp Overhaul/AimonsWitchSwampOverhaulPatches/AimonsWitchSwampOverhaulPatches.dll, ID: AimonsWitchSwampOverhaulPatches, assembly version: 1.0.0)... [15:13:31 TRACE SMAPI] Custom Companions (from Mods/Custom Companions 5.0.0-8626-5-0-0-1730747837/CustomCompanions/CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)... [15:13:31 TRACE SMAPI] Detected game patcher in assembly CustomCompanions.dll. [15:13:31 TRACE SMAPI] Alternative Textures (from Mods/Alternative Textures 8.0.0-9246-8-0-0-1730747336/AlternativeTextures/AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)... [15:13:31 TRACE SMAPI] Detected game patcher in assembly AlternativeTextures.dll. [15:13:31 TRACE SMAPI] (AT) Cozy Cottage Seasonal (from Mods/[AT] Seasonal Cottage, ID: Hecate.CottageHouseAT) [content pack]... [15:13:31 INFO SMAPI] Loaded 36 mods: [15:13:31 INFO SMAPI] AimonsWitchSwampOverhaulPatches 2.2.2 by Aimon111 | Adds fireflies into witch swamp. [15:13:31 INFO SMAPI] Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley. [15:13:31 INFO SMAPI] Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted. [15:13:31 INFO SMAPI] Buildings Included 1.1.1 by MindMeltMax | Specify buildings to be placed on a map when loaded [15:13:31 INFO SMAPI] Calcifer 0.1.0 by sophie | Core mod and various utilities. [15:13:31 INFO SMAPI] Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [15:13:31 INFO SMAPI] Content Patcher 2.4.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [15:13:31 INFO SMAPI] Crop Transplant Mod 1.3.2 by Digus | Adds a way to transplant crops, trees and tea bushes. [15:13:31 INFO SMAPI] Crops Anytime Anywhere 1.6.1 by Pathoschild | Lets you grow crops in any season and location (configurable). [15:13:31 INFO SMAPI] Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley. [15:13:31 INFO SMAPI] Custom Tokens 1.6.1 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher [15:13:31 INFO SMAPI] Destroyable Bushes 1.4.5 by Esca | Allows the player to destroy bushes with an axe. [15:13:31 INFO SMAPI] Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner. [15:13:31 INFO SMAPI] Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [15:13:31 INFO SMAPI] Friends Forever 1.2.10 by Isaac S. | Makes it so friendship levels never decay! [15:13:31 INFO SMAPI] Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [15:13:31 INFO SMAPI] Gift Taste Helper Continued x2 1.2.3 by JoXW, Isi0, tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip. [15:13:31 INFO SMAPI] GNMTokens 3.2.0 by Hana | Provides Content Patcher Tokens for customizable pronouns and other language. [15:13:31 INFO SMAPI] Health & Stamina Regeneration 2.0.2 by Jessebot | Health and Stamina will regenerate overtime [15:13:31 INFO SMAPI] Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely. [15:13:31 INFO SMAPI] Lookup Anything 1.46.2 by Pathoschild | View metadata about anything by pressing a button. [15:13:31 INFO SMAPI] Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game. [15:13:31 INFO SMAPI] No Fence Decay Redux 1.2.0 by EnderTedi | Stops Fence Decay From Occuring [15:13:31 INFO SMAPI] NPC Map Locations 3.2.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [15:13:31 INFO SMAPI] Reset Terrain Features 1.0.3-unofficial.3-Lake1059 by MabelSyrup | Allows you to regenerate terrain features from the map - useful for when you change a map during a game [15:13:31 INFO SMAPI] Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder. [15:13:31 INFO SMAPI] Schedule Viewer 3.5.0 by BinaryLip | Shows NPCs' schedule for the current day. [15:13:31 INFO SMAPI] Simple Crop Label 6.0.2 by TheMusketeer | Identify crops and trees on farm [15:13:31 INFO SMAPI] SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern [15:13:31 INFO SMAPI] SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod) [15:13:31 INFO SMAPI] Stardew Valley Expanded Code 1.15.8 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game [15:13:31 INFO SMAPI] StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own. [15:13:31 INFO SMAPI] Tractor Mod 4.20.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc. [15:13:31 INFO SMAPI] UltimateStorageSystem 1.1.4 by holybananapants | Adds AutoSort, Workbench Access & Global Inventory to FarmLink Terminal [15:13:31 INFO SMAPI] Visible Fish 0.4.2 by shekurika | Shows fish in the water [15:13:31 INFO SMAPI] Wear More Rings 7.7.0 by bcmpinc | Adds additional ring slots to your inventory. [15:13:31 INFO SMAPI] Loaded 15 content packs: [15:13:31 INFO SMAPI] (AT) Cozy Cottage Seasonal 1.0.0 by Hecate | for Alternative Textures | Cottagecore cottages for you. Completely and utterly made by Yri she's awesome. Made as Alternate Textures by me. [15:13:31 INFO SMAPI] Bathroom Furniture for Content Patcher 2.0.0 by FarmerBeans | for Content Patcher | Adds Bathroom furniture to the Vanilla Furniture Catalog [15:13:31 INFO SMAPI] Canon-Friendly Dialogue Expansion 3.0.5 by gizzymo (dialogue), WitchWeed (coding) | for Content Patcher | Adds about 4200 new lines of dialogue across all 34 characters who have a heart level [15:13:31 INFO SMAPI] DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher [15:13:31 INFO SMAPI] Distant Lands - Witch Swamp Overhaul 2.2.2 by Aimon111 | for Content Patcher | A more lively Witch Swamp map overhaul - new NPC, quests, items, fish, forage and more! [15:13:31 INFO SMAPI] Distant Lands - Witch Swamp Overhaul FTM 2.2.2 by Aimon111 | for Farm Type Manager | Distant Lands - Witch Swamp Overhaul FTM [15:13:31 INFO SMAPI] Immersive Family 2.2.6 by xiaoleiwen | for Content Patcher | Children Events MOD [15:13:31 INFO SMAPI] Immersive Farm 2 Remastered 1.15.8 by FlashShifter (Original Author: zanderb14) | for Content Patcher | FlashShifter's remastered version of Zander's Immersive Farm 2 map [15:13:31 INFO SMAPI] Lumisteria Tilesheets - Indoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod. [15:13:31 INFO SMAPI] Lumisteria Tilesheets - Outdoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod. [15:13:31 INFO SMAPI] Oasis Greenhouse 1.9.2 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more. [15:13:31 INFO SMAPI] Stardew Valley Expanded 1.15.8 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [15:13:31 INFO SMAPI] Stardew Valley Expanded Farm Type Manager 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE! [15:13:31 INFO SMAPI] Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for IF2R. Only useable if playing with SVE! [15:13:31 INFO SMAPI] UltimateStorageSystemContentPack 1.1.4 by holybananabants | for Content Patcher | Adds FarmLink Terminal [15:13:31 WARN SMAPI] Changed save serializer [15:13:31 WARN SMAPI] -------------------------------------------------- [15:13:31 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [15:13:31 WARN SMAPI] you uninstall these mods. [15:13:31 WARN SMAPI] - SpaceCore [15:13:31 INFO SMAPI] Patched game code [15:13:31 INFO SMAPI] -------------------------------------------------- [15:13:31 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [15:13:31 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [15:13:31 INFO SMAPI] - Alternative Textures [15:13:31 INFO SMAPI] - Calcifer [15:13:31 INFO SMAPI] - Crop Transplant Mod [15:13:31 INFO SMAPI] - Crops Anytime Anywhere [15:13:31 INFO SMAPI] - Custom Companions [15:13:31 INFO SMAPI] - Custom Tokens [15:13:31 INFO SMAPI] - Destroyable Bushes [15:13:31 INFO SMAPI] - Farm Type Manager [15:13:31 INFO SMAPI] - Mail Framework Mod [15:13:31 INFO SMAPI] - No Fence Decay Redux [15:13:31 INFO SMAPI] - SpaceCore [15:13:31 INFO SMAPI] - Stardew Valley Expanded Code [15:13:31 INFO SMAPI] - StardewHack [15:13:31 INFO SMAPI] - Visible Fish [15:13:31 INFO SMAPI] - Wear More Rings [15:13:31 TRACE SMAPI] Direct console access [15:13:31 TRACE SMAPI] -------------------------------------------------- [15:13:31 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [15:13:31 TRACE SMAPI] be logged by SMAPI. [15:13:31 TRACE SMAPI] - SpaceCore [15:13:31 DEBUG SMAPI] No update keys [15:13:31 DEBUG SMAPI] -------------------------------------------------- [15:13:31 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [15:13:31 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [15:13:31 DEBUG SMAPI] - (AT) Cozy Cottage Seasonal [15:13:31 DEBUG SMAPI] - AimonsWitchSwampOverhaulPatches [15:13:31 DEBUG SMAPI] - Calcifer [15:13:31 DEBUG SMAPI] Launching mods... [15:13:32 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [15:13:32 INFO UltimateStorageSystem] No hotkey is set for opening the FarmLink Terminal. You can set a hotkey in the config.json file located in the mod folder if desired. [15:13:32 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'. [15:13:32 TRACE SMAPI] Invalidated 0 cache entries. [15:13:32 TRACE Tractor Mod] Requested cache invalidation for 'Data/AudioChanges'. [15:13:32 TRACE SMAPI] Invalidated 0 cache entries. [15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'. [15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'. [15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'. [15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'. [15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'. [15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'. [15:13:32 TRACE game] Registered event command: damageFarmer [15:13:32 TRACE game] Registered event command: giveHat [15:13:32 TRACE game] Registered event command: setDating [15:13:32 TRACE game] Registered event command: setEngaged [15:13:32 TRACE game] Registered event command: totemWarpEffect [15:13:32 TRACE game] Registered event command: setActorScale [15:13:32 TRACE game] Registered event command: cycleActorColors [15:13:32 TRACE game] Registered event command: flash [15:13:32 TRACE game] Registered event command: setRaining [15:13:32 TRACE game] Registered event command: screenShake [15:13:32 TRACE game] Registered event command: setZoom [15:13:32 TRACE game] Registered event command: smoothZoom [15:13:32 TRACE game] Registered event command: switchEventFull [15:13:32 TRACE game] Registered event command: reSetUpCharacters [15:13:32 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed. [15:13:32 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten. [15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'. [15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'. [15:13:33 TRACE SpaceCore] NPC.draw: inserting mul at 36 [15:13:33 TRACE SpaceCore] NPC.draw: inserting mul at 42 [15:13:33 TRACE SpaceCore] NPC.draw: inserting mul at 47 [15:13:33 TRACE SpaceCore] NPC.draw: replacing Color.White at 139 [15:13:33 TRACE SpaceCore] NPC.draw: replacing Color.White at 277 [15:13:33 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303 [15:13:33 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324 [15:13:33 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283 [15:13:33 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308 [15:13:33 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329 [15:13:33 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])! [15:13:33 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9) [15:13:33 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [15:13:34 TRACE SMAPI] Found mod-provided API (SpaceCore.Api). [15:13:34 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'. [15:13:34 INFO StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. [15:13:34 TRACE SMAPI] Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi). [15:13:34 TRACE Calcifer] Patching methods. [15:13:34 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings. [15:13:34 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu. [15:13:34 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [15:13:34 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage. [15:13:34 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [15:13:34 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [15:13:34 TRACE Custom Tokens] Initialising harmony patches... [15:13:34 INFO Stardew Valley Expanded Code] Starting Installation Checker... [15:13:34 INFO Stardew Valley Expanded Code] (Installation Checker provided by shekurika and moe) [15:13:34 TRACE Stardew Valley Expanded Code] Number of dependencies to check: 5 [15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking SMAPI... [15:13:34 TRACE Stardew Valley Expanded Code] SMAPI is loaded and up to date. [15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking Content Patcher... [15:13:34 TRACE Stardew Valley Expanded Code] Content Patcher is loaded and up to date. [15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking Farm Type Manager (FTM)... [15:13:34 TRACE Stardew Valley Expanded Code] Farm Type Manager (FTM) is loaded and up to date. [15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking [CP] Stardew Valley Expanded... [15:13:34 TRACE Stardew Valley Expanded Code] [CP] Stardew Valley Expanded is loaded and up to date. [15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking [FTM] Stardew Valley Expanded... [15:13:34 TRACE Stardew Valley Expanded Code] [FTM] Stardew Valley Expanded is loaded and up to date. [15:13:34 TRACE Stardew Valley Expanded Code] Number of missing mods: 0 [15:13:34 TRACE Stardew Valley Expanded Code] Number of out of date mods: 0 [15:13:34 INFO Stardew Valley Expanded Code] Installation check completed. Everything seems fine! [15:13:34 TRACE Stardew Valley Expanded Code] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control. [15:13:34 TRACE game] Registered event command: SVE_BadlandsDeath [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony Patch: HarmonyPatch_Mountain [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()". [15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()". [15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)". [15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)". [15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)". [15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)". [15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()". [15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()". [15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)". [15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)". [15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster". [15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster". [15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [15:13:35 TRACE Save Backup] Already backed up today. [15:13:35 TRACE SMAPI] Found mod-provided API (BetterRanching.BetterRanchingApi). [15:13:35 TRACE SMAPI] Found mod-provided API (ExperienceBars.Api). [15:13:35 TRACE SMAPI] Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api). [15:13:36 TRACE SMAPI] Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api). [15:13:36 DEBUG SMAPI] Mods loaded and ready! [15:13:36 TRACE SMAPI] Checking for updates... [15:13:36 TRACE SMAPI] Tractor Mod edited Data/Buildings. [15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'. [15:13:37 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [15:13:37 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [15:13:37 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:08.5081737' [15:13:37 TRACE game] Steam logged on: True [15:13:37 TRACE game] Initializing GalaxySDK [15:13:37 TRACE game] Requesting Steam app ticket [15:13:37 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [15:13:37 TRACE Crops Anytime Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:37 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:37 TRACE SpaceCore] Accessed mod-provided API (ExperienceBars.Api) for Experience Bars. [15:13:37 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [15:13:37 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:37 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'. [15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'. [15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'. [15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'. [15:13:37 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:37 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:37 TRACE SMAPI] SMAPI okay. [15:13:37 TRACE SMAPI] Checking for updates to 49 mods... [15:13:37 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered. [15:13:37 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:37 TRACE Health & Stamina Regeneration] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:37 INFO Generic Mod Config Menu] Jessebot.HealthStaminaRegen (registering for Jessebot.HealthStaminaRegen) is using deprecated code (RegisterModConfig) that will break in a future version of GMCM. [15:13:37 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [15:13:37 TRACE Crop Transplant Mod] Accessed mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi) for Mail Framework Mod. [15:13:38 TRACE Crop Transplant Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM). [15:13:38 TRACE Farm Type Manager] API not found: Expanded Preconditions Utility (EPU). [15:13:38 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA). [15:13:38 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [15:13:38 TRACE Farm Type Manager] API found: Content Patcher (CP). [15:13:38 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [15:13:38 TRACE Farm Type Manager] Optional API not found: Item Extensions. [15:13:38 TRACE Gift Taste Helper Continued x2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [15:13:38 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE GNMTokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [15:13:38 TRACE GNMTokens] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Simple Crop Label] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": transpiling SDV method "Bush.performToolAction(Tool, int, Vector2)". [15:13:38 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": postfixing SDV method "Bush.isDestroyable()". [15:13:38 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_DestroyedBushBehavior": postfixing SDV method "Bush.performToolAction(Tool, int, Vector2)". [15:13:38 ALERT Schedule Viewer] It looks like you have Stardew Valley Expanded installed. There is an add-on available for Schedule Viewer that enhances schedule details for SVE NPCs and locations. See the optional files section of NexusMods or CurseForge for the download! [15:13:38 TRACE Schedule Viewer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Reset Terrain Features] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [15:13:38 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher. [15:13:38 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [15:13:38 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher. [15:13:38 DEBUG Alternative Textures] Loading textures from pack: (AT) Cozy Cottage Seasonal 1.0.0 by Hecate [15:13:38 TRACE Alternative Textures] [(AT) Cozy Cottage Seasonal] finished loading in 0.1 seconds [15:13:38 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'. [15:13:38 TRACE SMAPI] Got update-check errors for some mods: Distant Lands - Witch Swamp Overhaul FTM: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Lookup Anything: The CurseForge mod with ID '992793' has no valid versions. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Code: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Forage Locations - Immersive Farm 2: The value '???' isn't a valid Nexus mod ID, must be an integer ID. [15:13:38 TRACE SMAPI] All mods up to date. [15:13:38 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring). Propagated 0 core assets (). [15:13:38 TRACE Alternative Textures] Finished loading all content packs in 0.14 seconds [15:13:38 DEBUG Alternative Textures] Finished loading Alternative Textures content packs [15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'. [15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'. [15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'. [15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'. [15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'. [15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'. [15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'. [15:13:38 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:38 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu. [15:13:38 INFO Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM. [15:13:38 TRACE game] Signing into GalaxySDK [15:13:38 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters. [15:13:38 TRACE Content Patcher] GNMTokens added 20 custom tokens with prefix 'Hana.GNMTokens/': Adjective, AdultAntiquatedNoun, AdultFamilialNoun, AdultInformalNoun, ChildFamilialNoun, ElderAntiquatedNoun, ElderFamilialNoun, ElderInformalNoun, GenericNoun, ObjectivePronoun, ParentalNoun, PossessivePronoun, ServiceFormalNoun, SiblingNoun, Singular, SpouseNoun, SubjectivePronoun, TermOfEndearment, Title, TraderNoun. [15:13:38 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools. [15:13:38 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions. [15:13:38 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked. [15:13:38 TRACE Content Patcher] Custom Tokens added 20 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried. [15:13:38 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - DaisyNiko's Tilesheets For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [15:13:38 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [15:13:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:13:41 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s); [15:13:41 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0216189' [15:13:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Immersive Farm 2 Remastered' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'UltimateStorageSystemContentPack' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Tractor Mod edited Data/Buildings. [15:13:41 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations. [15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Immersive Farm 2 Remastered' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [15:13:41 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Invalidated 21 asset names (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/font_bold, Strings/StringsFromCSFiles). Propagated 21 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/font_bold, Strings/StringsFromCSFiles). [15:13:41 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'. [15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations. [15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Immersive Farm 2 Remastered' content pack). [15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:13:41 TRACE SMAPI] Invalidated 1 asset names (Data/Locations). Propagated 1 core assets (Data/Locations). [15:13:41 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FarmerBeans.BathroomFurnitureCP [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveFamily [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumiTilesheetsIndoor [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of gizzymo.canonfriendlyexpansion [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.immersivefarm2remastered [15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Aimon111.WitchSwampOverhaulCP [15:13:41 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack). [15:13:41 TRACE game] Galaxy auth success [15:13:41 TRACE game] Galaxy signed in [15:13:41 TRACE game] Galaxy logged on [15:13:41 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [15:13:41 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:40 Width:1280 Height:720} [15:13:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [15:13:42 TRACE Destroyable Bushes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [15:13:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:28 Width:1280 Height:718} [15:13:42 TRACE game] Successfully set GOG Galaxy profile name. [15:14:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800} [15:14:20 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task... [15:14:20 TRACE SMAPI] task complete. [15:14:21 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [15:14:21 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Immersive Farm 2 Remastered' content pack). [15:14:21 TRACE SMAPI] Synchronizing 'Find Save Games' task... [15:14:21 TRACE SpaceCore] Reinitializing serializers for 1 mod types... [15:14:26 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Bathroom Furniture for Content Patcher' content pack). [15:14:26 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack). [15:14:26 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [15:14:26 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring. [15:14:26 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Bathroom Furniture for Content Patcher' content pack). [15:14:26 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Stardew Valley Expanded' content pack). [15:14:26 TRACE SMAPI] task complete. [15:14:37 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [15:14:37 TRACE SMAPI] Game loader synchronizing... [15:14:37 TRACE game] getLoadEnumerator('Goergal_386560770') [15:14:37 TRACE SMAPI] Synchronizing 'Load_ReadSave' task... [15:14:39 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [15:14:39 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'. [15:14:39 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack). [15:14:39 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack). [15:14:41 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack). [15:14:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack). [15:14:42 TRACE SMAPI] task complete. [15:14:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:14:42 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [15:14:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [15:14:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [15:14:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [15:14:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [15:14:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:42 TRACE SMAPI] Invalidated 6 asset names (Data/Characters, Data/NPCGiftTastes, Data/Objects, Data/PassiveFestivals, Strings/StringsFromCSFiles, TileSheets/ChairTiles). Propagated 5 core assets (Data/Characters, Data/NPCGiftTastes, Data/Objects, Strings/StringsFromCSFiles, TileSheets/ChairTiles). [15:14:42 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [15:14:42 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack). [15:14:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [15:14:42 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_Shadow' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Leaves' (for the 'Stardew Valley Expanded' content pack). [15:14:43 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Stardew Valley Expanded' content pack). [15:14:44 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Immersive Farm 2 Remastered' content pack). [15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [15:14:44 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Stardew Valley Expanded' content pack). [15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_Shadow' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Leaves' (for the 'Stardew Valley Expanded' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine_Inverted' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:45 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the 'Immersive Farm 2 Remastered' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine_Inverted' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [15:14:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/SamHouse (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/Trailer (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/HarveyRoom (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/ScienceHouse (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Stardew Valley Expanded' content pack). [15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/LeahHouse (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Immersive Farm 2 Remastered' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'. [15:14:47 TRACE SMAPI] Visible Fish edited Maps/Woods. [15:14:47 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Immersive Farm 2 Remastered' content pack). [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'. [15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [15:14:47 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_z_extras' (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIles' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIlesextra' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_darkborders' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_water_aimon111' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/WitchSwamp' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIles' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIlesextra' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_darkborders' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_water_aimon111' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Ruins' (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack). [15:14:48 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/Trailer_big (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'. [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack). [15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_TownEast (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_JenkinsHouse (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_ApplesRoom (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher edited Maps/Custom_AuroraVineyard (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_MineCartCaveShadows' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MinecartCave' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_MineCartCaveShadows' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_SVESummit (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [15:14:55 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Maps/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/CavernObjects' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DeepCave' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/CavernObjects' (for the 'Immersive Farm 2 Remastered' content pack). [15:14:57 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'. [15:14:57 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:57 TRACE SpaceCore] Event: OnBlankSave [15:14:57 TRACE SMAPI] task complete. [15:14:57 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [15:14:57 TRACE SMAPI] task complete. [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_z_extras' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:14:57 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:57 TRACE SMAPI] Invalidated 3 asset names (Data/Characters, Data/NPCGiftTastes, Data/Quests). Propagated 2 core assets (Data/Characters, Data/NPCGiftTastes). [15:14:57 TRACE SMAPI] Synchronizing 'Load_Locations' task... [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Sophia_Spouse_Area' (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Indoor' content pack). [15:14:57 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Outdoor' content pack). [15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiasRoom' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Refurbished' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Kent (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack). [15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lance' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Lance (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lance' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aimon111.WitchSwampOverhaulCP_GoblinZic_Blanket' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/LeoMainland (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LeoMainland (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Scarlett' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Scarlett (for the 'Stardew Valley Expanded' content pack). [15:14:59 WARN SpaceCore] Scheduler could not find route from Custom_SophiaHouse to Custom_ScarlettHouse while honoring Gender female [15:14:59 WARN SpaceCore] Requested path from Custom_SophiaHouse to Custom_ScarlettHouse for Gender Female where no valid path was found, for NPC Scarlett. [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Scarlett' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Camilla (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Isaac (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Apples' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Apples' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Apples' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Apples (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Apples' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Apples (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/CharlieChicken (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Morgan' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Morgan' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Morgan' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Morgan' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] task complete. [15:14:59 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Leo (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack). [15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:14:59 TRACE game] Starting server. Protocol version: 1.6.15 [15:14:59 TRACE game] Starting LAN server [15:15:00 TRACE game] Starting Steam server [15:15:00 TRACE game] Starting Galaxy server [15:15:00 TRACE game] Creating lobby... [15:15:00 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [15:15:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FarmerBeans.BathroomFurnitureCP/BathroomWalls' (for the 'Bathroom Furniture for Content Patcher' content pack). [15:15:00 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:23.6417278' [15:15:00 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack). [15:15:00 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [15:15:00 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Valley Expanded' content pack). [15:15:00 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:00 TRACE SMAPI] Content Patcher edited LooseSprites/AquariumFish (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AquariumFish' (for the 'Stardew Valley Expanded' content pack). [15:15:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish' (for the 'Stardew Valley Expanded' content pack). [15:15:00 TRACE game] setGameMode( 'playingGameMode (3)' ) [15:15:00 TRACE SMAPI] Game loader done. [15:15:00 TRACE game] Steam server successfully created lobby 109775244668247728 [15:15:00 TRACE game] Updated Galaxy server with Steam lobby info [15:15:01 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received]. [15:15:01 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received]. [15:15:01 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received]. [15:15:01 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received]. [15:15:01 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received]. [15:15:01 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice]. [15:15:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarriageDialogueSophia' (for the 'Stardew Valley Expanded' content pack). [15:15:01 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueSophia (for the 'Stardew Valley Expanded' content pack). [15:15:01 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogue (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:01 TRACE Custom Tokens] Special Order with key Robin2 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Robin3 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key MarlonFay has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Clint2 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Gus has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Wizard2 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Demetrius2 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key DesertFestivalMarlon2 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Pierre has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Willy has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Wizard has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Apples has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Gunther has been completed [15:15:01 TRACE Custom Tokens] Special Order with key MarlonFay2 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key DesertFestivalMarlon3 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Lance has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Sophia has been completed [15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge12 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge5 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Robin has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Emily has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Evelyn has been completed [15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge4 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge7 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge9 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Willy2 has been completed [15:15:01 TRACE Custom Tokens] Special Order with key Linus has been completed [15:15:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800} [15:15:01 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'. [15:15:01 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'. [15:15:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack). [15:15:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack). [15:15:01 TRACE SMAPI] Context: loaded save 'Goergal_386560770', starting fall 2 Y5, locale set to . Main player with 1 player online. [15:15:01 TRACE SMAPI] Buildings Included loaded asset 'MindMeltMax.MapBuildings/Buildings'. [15:15:01 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [15:15:01 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack). [15:15:01 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [15:15:01 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack). [15:15:01 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack). [15:15:01 INFO Wear More Rings] Save loaded for Tom. [15:15:01 TRACE Wear More Rings] Deprecated save data not available. [15:15:01 TRACE SMAPI] Schedule Viewer loaded asset 'Mods/BinaryLip.ScheduleViewer/TileAreas'. [15:15:01 DEBUG Schedule Viewer] Clearing any previously generated schedules. [15:15:01 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'. [15:15:01 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'. [15:15:01 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/buffIcon'. [15:15:02 TRACE NPC Map Locations] Unknown locations: Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_JunimoWoods, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, LewisBasement [15:15:02 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'. [15:15:02 TRACE SMAPI] Invalidated 0 cache entries. [15:15:02 TRACE Custom Tokens] Trackers set to update [15:15:02 TRACE Custom Tokens] Tom has been married for 0 year(s) [15:15:02 TRACE Custom Tokens] Anniversary is the 12 of Fall [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher edited Maps/HighlandsBackground (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:15:02 TRACE SMAPI] Invalidated 1 asset names (Data/Events/FarmHouse). Propagated 0 core assets (). [15:15:02 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'. [15:15:02 TRACE SMAPI] Invalidated 0 cache entries. [15:15:02 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'. [15:15:02 TRACE SMAPI] Content Patcher edited sophie.ConversationTopics (for the 'Immersive Family' content pack). [15:15:02 TRACE Farm Type Manager] Day is starting. Loading config data. [15:15:02 TRACE Farm Type Manager] Beginning file loading process... [15:15:02 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [15:15:02 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [15:15:02 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Checking file conditions... [15:15:02 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [15:15:02 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist. [15:15:02 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [15:15:02 TRACE Farm Type Manager] Content pack loaded successfully. [15:15:02 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [15:15:02 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [15:15:02 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Checking file conditions... [15:15:02 TRACE Farm Type Manager] Farm type condition(s) found. Checking... [15:15:02 TRACE Farm Type Manager] Farm type matched a setting. File allowed. [15:15:02 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [15:15:02 TRACE Farm Type Manager] Mod check successful: "flashshifter.immersivefarm2remastered" does exist. [15:15:02 TRACE Farm Type Manager] Mod check successful: "flashshifter.GrandpasFarm" does not exist. [15:15:02 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [15:15:02 TRACE Farm Type Manager] Content pack loaded successfully. [15:15:02 TRACE Farm Type Manager] Loading files from content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:02 TRACE Farm Type Manager] Validating data from content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:02 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [15:15:02 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [15:15:02 TRACE Farm Type Manager] Validation complete for content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:02 TRACE Farm Type Manager] Checking file conditions... [15:15:02 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [15:15:02 TRACE Farm Type Manager] Mod check successful: "Aimon111.WitchSwampOverhaulCP" does exist. [15:15:02 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [15:15:02 TRACE Farm Type Manager] Content pack loaded successfully. [15:15:02 TRACE Farm Type Manager] All available content packs checked. [15:15:02 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [15:15:02 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [15:15:02 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [15:15:02 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [15:15:02 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [15:15:02 TRACE Farm Type Manager] Checking file conditions... [15:15:02 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [15:15:02 TRACE Farm Type Manager] Checking for saved objects that went missing overnight. [15:15:02 TRACE Farm Type Manager] Missing objects: 16. Respawned: 16. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [15:15:02 TRACE Farm Type Manager] Missing objects: 9. Respawned: 9. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [15:15:02 TRACE Farm Type Manager] Missing objects: 1. Respawned: 1. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [15:15:02 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [15:15:02 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 10 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Beach: 0 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Big Conch spawns" (Beach) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Beach: 0 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Desert: 5 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at BackWoods: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 4 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Summit: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Summit: 3 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Summit: 4 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 4" (Summit) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Mountain: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Mountain: 0 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at RailRoad: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 21 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 7 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 15 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 3 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 3 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Salal Berry Spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "poison mushroom spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 7 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "mushroom colony spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 0 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 3 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 9 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 9. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 43 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 90 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 39 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 11 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 11 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 60 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 60 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [15:15:02 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Farm forage area 1" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 4 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Farm forage area 1" (Farm) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Hilltop forage" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Hilltop forage" (Farm) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom spawns at stump area" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 3 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Mushroom spawns at stump area" (Farm) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Geode Spawns" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Geode Spawns" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "DeepCave forage area 1" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "DeepCave forage area 1" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Geode Mineral Spawns" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 10. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Geode Mineral Spawns" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Frozen Geode Mineral Spawns" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Frozen Geode Mineral Spawns" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Frozen Geode Mineral Spawns 2" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 2 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Frozen Geode Mineral Spawns 2" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Magma Geode Mineral Spawns" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Magma Geode Mineral Spawns" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Magma Geode Mineral Spawns 2" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Magma Geode Mineral Spawns 2" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Prismatic Shard Spawn" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "DeepCave forage area 2" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "DeepCave forage area 2" (Custom_DeepCave) [15:15:02 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Starting forage generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:02 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForage" (WitchSwamp) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:02 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at WitchSwamp: 1 [15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "WitchSwampForage" (WitchSwamp) [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageVoidMint" (WitchSwamp) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageAncientFruit" (WitchSwamp) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:02 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Goergal_386560770.json [15:15:02 TRACE Farm Type Manager] Forage generation is disabled for this file. [15:15:02 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [15:15:02 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:02 TRACE Farm Type Manager] Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 7. [15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:02 TRACE Farm Type Manager] Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 9. [15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods) [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:02 TRACE Farm Type Manager] Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:02 TRACE Farm Type Manager] Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:02 TRACE Farm Type Manager] Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:02 TRACE Farm Type Manager] Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm large object area 1" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:02 TRACE Farm Type Manager] Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 8. [15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Farm large object area 1" (Farm) [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite Block" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorites x2 - If no giant crop is present on preexisting save on day 1" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Cauliflower Spawns" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Melon Spawns" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Pumpkin Spawns" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite Spawns" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Starting large object generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:02 TRACE Farm Type Manager] Large object generation is disabled for this content pack. [15:15:02 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Goergal_386560770.json [15:15:02 TRACE Farm Type Manager] Large object generation is disabled for this file. [15:15:02 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [15:15:02 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 66. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 77. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 88. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 330. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area... [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 7. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 58. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Farm ore area 1" (Farm) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 7. [15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Farm ore area 1" (Farm) [15:15:02 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Starting ore generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:02 TRACE Farm Type Manager] Ore generation is disabled for this content pack. [15:15:02 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Goergal_386560770.json [15:15:02 TRACE Farm Type Manager] Ore generation is disabled for this file. [15:15:02 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [15:15:02 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 15. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 3" (Woods) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 61. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 25. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 42. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 25. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 17. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 17. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 28. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 59. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 24. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 17. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Today's weather conditions found. Checking... [15:15:02 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [FALL]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 16. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 22. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 16. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 29. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods) [15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:02 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:02 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:02 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:02 TRACE Farm Type Manager] Monster generation is disabled for this content pack. [15:15:02 TRACE Farm Type Manager] Starting monster generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:02 TRACE Farm Type Manager] Monster generation is disabled for this content pack. [15:15:02 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Goergal_386560770.json [15:15:02 TRACE Farm Type Manager] Monster generation is disabled for this file. [15:15:02 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [15:15:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 600... [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemFall' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack). [15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack). [15:15:03 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2233. [15:15:08 TRACE game] 76561198837796948 connecting to server [15:15:09 TRACE game] 76561198837796948 connected to server [15:15:09 TRACE game] Sending available farmhands to connection ID SN_76561198837796948_400370619 [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Immersive Family' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Immersive Family' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack). [15:15:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 610... [15:15:10 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0. [15:15:12 TRACE game] Lobby entered: 130288643289293688 [15:15:15 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'. [15:15:17 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack). [15:15:17 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack). [15:15:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 620... [15:15:17 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0. [15:15:18 TRACE SMAPI] Received context for farmhand -2918176129802245791 running SMAPI 4.1.10 with 51 mods. [15:15:18 TRACE game] Server received farmhand request from 76561198837796948 for -2918176129802245791 [15:15:18 TRACE game] Approved request for farmhand -2918176129802245791 [15:15:18 TRACE game] Server accepted 76561198837796948 as farmhand -2918176129802245791 [15:15:19 TRACE SpaceCore] Event: ServerGotClient [15:15:19 TRACE SpaceCore] Sending skill data to -2918176129802245791 [15:15:19 DEBUG Schedule Viewer] Calculating the NPCs' schedule for Year 5, fall 2, Tuesday. [15:15:23 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack). [15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Immersive Family' content pack). [15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack). [15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack). [15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Immersive Family' content pack). [15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack). [15:15:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Immersive Family' content pack). [15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [15:15:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 630... [15:15:25 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 1. [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Immersive Family' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Immersive Family' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack). [15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 640... [15:15:32 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0. [15:15:33 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings. [15:15:33 TRACE Farm Type Manager] Object check complete. Removing 2214 missing/expired objects from save data. [15:15:33 TRACE Farm Type Manager] Object check complete. Removing 15 missing/expired objects from save data. [15:15:33 TRACE Farm Type Manager] Object check complete. Removing 1 missing/expired objects from save data. [15:15:33 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [15:15:33 TRACE SMAPI] Synchronizing 'NewDay' task... [15:15:34 TRACE SMAPI] Mail Framework Mod edited Data/mail. [15:15:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Immersive Family' content pack). [15:15:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack). [15:15:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:36 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Stardew Valley Expanded' content pack). [15:15:36 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Farm 2 Remastered' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Immersive Family' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:15:37 WARN SpaceCore] Gender Female requested path from Custom_SophiaHouse to Custom_ScarlettHouse where no valid path was found, for NPC Scarlett. [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack). [15:15:37 TRACE SpaceCore] Event: ChooseNightlyFarmEvent [15:15:37 TRACE SpaceCore] Event: ShowNightEndMenus [15:15:37 DEBUG SpaceCore] Doing skill menus [15:15:37 TRACE SMAPI] task complete. [15:15:37 TRACE SMAPI] Context: before save. [15:15:37 TRACE Custom Tokens] Trackers updated for new day [15:15:37 TRACE SpaceCore] Saving custom data [15:15:38 TRACE game] SaveGame.Save() called. [15:15:38 TRACE SMAPI] Synchronizing 'Save' task... [15:15:38 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Stardew Valley Expanded' content pack). [15:15:38 TRACE game] Saving without compression... [15:15:41 TRACE SMAPI] task complete. [15:15:41 TRACE game] SaveGame.Save() completed without exceptions. [15:15:43 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received]. [15:15:43 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received]. [15:15:43 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received]. [15:15:43 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received]. [15:15:43 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received]. [15:15:43 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice]. [15:15:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack). [15:15:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [15:15:43 TRACE SMAPI] Context: after save, starting fall 3 Y5. [15:15:43 TRACE Custom Tokens] Trackers set to update [15:15:43 TRACE Custom Tokens] Tom has been married for 0 year(s) [15:15:43 TRACE Custom Tokens] Anniversary is the 12 of Fall [15:15:43 DEBUG Schedule Viewer] Calculating the NPCs' schedule for Year 5, fall 3, Wednesday. [15:15:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack). [15:15:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/WitchSwamp' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:45 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [15:15:45 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [15:15:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [15:15:46 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [15:15:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [15:15:46 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [15:15:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town-Theater' (for the 'Stardew Valley Expanded' content pack). [15:15:46 TRACE SMAPI] Invalidated 29 asset names (Characters/Dialogue/Alesia, Characters/Dialogue/Claire, Characters/Dialogue/Leah, Characters/Dialogue/MarriageDialogue, Characters/Dialogue/MarriageDialogueSophia, Characters/Dialogue/Shane, Characters/schedules/Alex, Characters/schedules/Caroline, Characters/schedules/CharlieChicken, Characters/schedules/Elliott, Characters/schedules/Haley, Characters/schedules/Jas, Characters/schedules/Leah, Characters/schedules/Lewis, Characters/schedules/Marnie, Characters/schedules/Penny, Characters/schedules/Pierre, Characters/schedules/Sam, Characters/schedules/Shane, Data/MoviesReactions, Maps/Backwoods, Maps/Custom_CastleVillageOutpost, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_Highlands, Maps/Custom_JojaEmporium, Maps/Forest, Maps/Town, Maps/WitchSwamp). Propagated 27 core assets (Characters/Dialogue/Alesia, Characters/Dialogue/Claire, Characters/Dialogue/Leah, Characters/Dialogue/Shane, Characters/schedules/Alex, Characters/schedules/Caroline, Characters/schedules/CharlieChicken, Characters/schedules/Elliott, Characters/schedules/Haley, Characters/schedules/Jas, Characters/schedules/Leah, Characters/schedules/Lewis, Characters/schedules/Marnie, Characters/schedules/Penny, Characters/schedules/Pierre, Characters/schedules/Sam, Characters/schedules/Shane, Data/MoviesReactions, Maps/Backwoods, Maps/Custom_CastleVillageOutpost, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_Highlands, Maps/Custom_JojaEmporium, Maps/Forest, Maps/Town, Maps/WitchSwamp). Updated NPC warp route cache. [15:15:46 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'. [15:15:46 TRACE SMAPI] Invalidated 1 asset names (sophie.ConversationTopics). Propagated 0 core assets (). [15:15:46 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'. [15:15:46 TRACE SMAPI] Content Patcher edited sophie.ConversationTopics (for the 'Immersive Family' content pack). [15:15:46 TRACE Farm Type Manager] Day is starting. Loading config data. [15:15:46 TRACE Farm Type Manager] Beginning file loading process... [15:15:46 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [15:15:46 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [15:15:46 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Checking file conditions... [15:15:46 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [15:15:46 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist. [15:15:46 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [15:15:46 TRACE Farm Type Manager] Content pack loaded successfully. [15:15:46 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [15:15:46 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [15:15:46 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Checking file conditions... [15:15:46 TRACE Farm Type Manager] Farm type condition(s) found. Checking... [15:15:46 TRACE Farm Type Manager] Farm type matched a setting. File allowed. [15:15:46 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [15:15:46 TRACE Farm Type Manager] Mod check successful: "flashshifter.immersivefarm2remastered" does exist. [15:15:46 TRACE Farm Type Manager] Mod check successful: "flashshifter.GrandpasFarm" does not exist. [15:15:46 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [15:15:46 TRACE Farm Type Manager] Content pack loaded successfully. [15:15:46 TRACE Farm Type Manager] Loading files from content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:46 TRACE Farm Type Manager] Validating data from content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:46 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [15:15:46 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [15:15:46 TRACE Farm Type Manager] Validation complete for content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:46 TRACE Farm Type Manager] Checking file conditions... [15:15:46 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [15:15:46 TRACE Farm Type Manager] Mod check successful: "Aimon111.WitchSwampOverhaulCP" does exist. [15:15:46 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [15:15:46 TRACE Farm Type Manager] Content pack loaded successfully. [15:15:46 TRACE Farm Type Manager] All available content packs checked. [15:15:46 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [15:15:46 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [15:15:46 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [15:15:46 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [15:15:46 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [15:15:46 TRACE Farm Type Manager] Checking file conditions... [15:15:46 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [15:15:46 TRACE Farm Type Manager] Checking for saved objects that went missing overnight. [15:15:46 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [15:15:46 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [15:15:46 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [15:15:46 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [15:15:46 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Backwoods: 2 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Backwoods" (Backwoods) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 8 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Beach: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Desert: 5 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at BackWoods: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 4 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Summit: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Summit: 4 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Summit: 5 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 4" (Summit) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Mountain: 3 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Mountain: 3 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at RailRoad: 2 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 27 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 12 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 14 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 3 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "poison mushroom spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 5 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "mushroom colony spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 2 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 2 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 33 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 12 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 9. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 46 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 98 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 48 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 18 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 3 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 60 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 60 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [15:15:46 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Farm forage area 1" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Farm forage area 1" (Farm) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Hilltop forage" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 6 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Hilltop forage" (Farm) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom spawns at stump area" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 4 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Mushroom spawns at stump area" (Farm) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Geode Spawns" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Geode Spawns" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "DeepCave forage area 1" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "DeepCave forage area 1" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Geode Mineral Spawns" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 10. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 2 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Geode Mineral Spawns" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Frozen Geode Mineral Spawns" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Frozen Geode Mineral Spawns" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Frozen Geode Mineral Spawns 2" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Frozen Geode Mineral Spawns 2" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Magma Geode Mineral Spawns" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Magma Geode Mineral Spawns" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Magma Geode Mineral Spawns 2" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Magma Geode Mineral Spawns 2" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Prismatic Shard Spawn" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "DeepCave forage area 2" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Year conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "DeepCave forage area 2" (Custom_DeepCave) [15:15:46 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Starting forage generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:46 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForage" (WitchSwamp) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [15:15:46 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at WitchSwamp: 1 [15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "WitchSwampForage" (WitchSwamp) [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageVoidMint" (WitchSwamp) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageAncientFruit" (WitchSwamp) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:46 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Goergal_386560770.json [15:15:46 TRACE Farm Type Manager] Forage generation is disabled for this file. [15:15:46 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [15:15:46 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:46 TRACE Farm Type Manager] Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 7. [15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:46 TRACE Farm Type Manager] Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 9. [15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods) [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:46 TRACE Farm Type Manager] Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:46 TRACE Farm Type Manager] Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:46 TRACE Farm Type Manager] Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:46 TRACE Farm Type Manager] Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm large object area 1" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [15:15:46 TRACE Farm Type Manager] Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 8. [15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Farm large object area 1" (Farm) [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite Block" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorites x2 - If no giant crop is present on preexisting save on day 1" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Cauliflower Spawns" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Melon Spawns" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Pumpkin Spawns" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Day conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite Spawns" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Starting large object generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:46 TRACE Farm Type Manager] Large object generation is disabled for this content pack. [15:15:46 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Goergal_386560770.json [15:15:46 TRACE Farm Type Manager] Large object generation is disabled for this file. [15:15:46 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [15:15:46 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 66. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 77. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 88. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 330. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area... [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 9. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 56. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Farm ore area 1" (Farm) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 10. [15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Farm ore area 1" (Farm) [15:15:46 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Starting ore generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:46 TRACE Farm Type Manager] Ore generation is disabled for this content pack. [15:15:46 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Goergal_386560770.json [15:15:46 TRACE Farm Type Manager] Ore generation is disabled for this file. [15:15:46 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [15:15:46 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 15. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 3" (Woods) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 4. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 50. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 39. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 27. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 57. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 28. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 24. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 27. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Today's weather conditions found. Checking... [15:15:46 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [FALL]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 18. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 32. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking... [15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 33. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] Season conditions found. Checking... [15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods) [15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area... [15:15:46 TRACE Farm Type Manager] CP conditions found. Checking... [15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [15:15:46 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [15:15:46 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2 [15:15:46 TRACE Farm Type Manager] Monster generation is disabled for this content pack. [15:15:46 TRACE Farm Type Manager] Starting monster generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM [15:15:46 TRACE Farm Type Manager] Monster generation is disabled for this content pack. [15:15:46 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Goergal_386560770.json [15:15:46 TRACE Farm Type Manager] Monster generation is disabled for this file. [15:15:46 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [15:15:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 600... [15:15:47 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2298. [15:15:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [15:15:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Immersive Family' content pack). [15:15:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [15:15:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack). [15:15:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack). [15:15:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 610... [15:15:54 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0. [15:16:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 620... [15:16:01 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0. [15:16:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 630... [15:16:08 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0. [15:16:10 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery' (for the 'Stardew Valley Expanded' content pack). [15:16:10 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery_PaintMask' (for the 'Stardew Valley Expanded' content pack). [15:16:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarriageDialogueSophia' (for the 'Stardew Valley Expanded' content pack). [15:16:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueSophia (for the 'Stardew Valley Expanded' content pack). [15:16:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 640... [15:16:16 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0. [15:16:21 TRACE SpaceCore] Event: BeforeWarp [15:16:21 TRACE game] Warping to Cellar [15:16:22 TRACE Visible Fish] Warped to Cellar [15:16:22 TRACE Visible Fish] No water here. Stop spawning fish in Cellar. [15:16:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 650... [15:16:23 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 1. [15:16:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 700... [15:16:30 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0. [15:16:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 710... [15:16:38 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0. [15:16:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack). [15:16:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack). [15:16:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:16:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 720... [15:16:45 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0. [15:16:45 TRACE SpaceCore] Event: BeforeWarp [15:16:45 TRACE game] Warping to Farmhouse [15:16:46 TRACE Visible Fish] Warped to FarmHouse [15:16:46 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse. [15:16:49 TRACE SpaceCore] Event: BeforeWarp [15:16:49 TRACE game] Warping to Farm [15:16:50 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm. [15:16:50 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [15:16:50 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Immersive Farm 2 Remastered' content pack). [15:16:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/holybananapants.UltimateStorageSystemContentPack/FarmLinkTerminal' (for the 'UltimateStorageSystemContentPack' content pack). [15:16:50 TRACE Visible Fish] Warped to Farm [15:16:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:16:50 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:16:50 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [15:16:50 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [15:16:50 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [15:16:50 TRACE Visible Fish] Spawning fish in Farm. [15:16:50 TRACE Visible Fish] found 3526 water tiles [15:16:50 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'. [15:16:50 TRACE SMAPI] Content Patcher edited Mods/shekurika.VisibleFish/LocationData (for the 'Stardew Valley Expanded' content pack). [15:16:50 TRACE Visible Fish] Attempted Spawns 434 Failed Spawns: 113 [15:16:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 730... [15:16:52 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0. [15:17:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 740... [15:17:00 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0. [15:17:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack). [15:17:02 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [15:17:02 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop_PaintMask' (for the 'Stardew Valley Expanded' content pack). [15:17:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/fall_Birch_Tree' (for the 'Stardew Valley Expanded' content pack). [15:17:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/fall_Fir_Tree' (for the 'Stardew Valley Expanded' content pack). [15:17:07 TRACE Farm Type Manager] Spawning objects set to appear at time: 750... [15:17:07 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 0. [15:17:09 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Stardew Valley Expanded' content pack). [15:17:10 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Stardew Valley Expanded' content pack). [15:17:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 800... [15:17:14 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0. [15:17:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack). [15:17:20 TRACE SpaceCore] Event: BeforeWarp [15:17:20 TRACE game] Warping to IslandSouth [15:17:20 TRACE Visible Fish] Warped to IslandSouth [15:17:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:17:20 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:17:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [15:17:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [15:17:21 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/Forest). Propagated 2 core assets (LooseSprites/font_bold, Maps/Forest). [15:17:21 TRACE Visible Fish] Spawning fish in IslandSouth. [15:17:21 TRACE Visible Fish] found 1043 water tiles [15:17:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish' (for the 'Stardew Valley Expanded' content pack). [15:17:21 TRACE Visible Fish] Attempted Spawns 189 Failed Spawns: 6 [15:17:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 810... [15:17:22 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0. [15:17:24 TRACE SpaceCore] Event: BeforeWarp [15:17:24 TRACE game] Warping to IslandWest [15:17:24 TRACE SMAPI] Content Patcher edited Data/Events/IslandWest (for the 'Stardew Valley Expanded' content pack). [15:17:24 TRACE Visible Fish] Warped to IslandWest [15:17:24 TRACE Visible Fish] Spawning fish in IslandWest. [15:17:24 TRACE Visible Fish] found 3843 water tiles [15:17:25 TRACE Visible Fish] Attempted Spawns 442 Failed Spawns: 62 [15:17:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 820... [15:17:29 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0. [15:17:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 830... [15:17:37 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0. [15:17:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 840... [15:17:44 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 0. [15:17:45 TRACE SpaceCore] Event: BeforeWarp [15:17:45 TRACE game] Warping to QiNutRoom [15:17:46 TRACE Visible Fish] Warped to QiNutRoom [15:17:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:17:46 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet). Propagated 1 core assets (Maps/winter_outdoorsTileSheet). [15:17:46 TRACE Visible Fish] No water here. Stop spawning fish in QiNutRoom. [15:17:49 TRACE Stardew Valley Expanded Code] Added 9 custom NPC names to the special orders board emoji list. [15:17:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 850... [15:17:51 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0. [15:17:51 TRACE SpaceCore] Event: BeforeWarp [15:17:51 TRACE game] Warping to IslandWest [15:17:52 TRACE Visible Fish] Warped to IslandWest [15:17:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:17:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [15:17:52 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet). Propagated 1 core assets (Maps/winter_outdoorsTileSheet). [15:17:52 TRACE Visible Fish] Spawning fish in IslandWest. [15:17:52 TRACE Visible Fish] found 3843 water tiles [15:17:52 TRACE Visible Fish] Attempted Spawns 441 Failed Spawns: 61 [15:17:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 900... [15:17:59 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 0. [15:17:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack). [15:17:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack). [15:17:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack). [15:18:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 910... [15:18:06 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0. [15:18:10 TRACE SpaceCore] Event: BeforeWarp [15:18:10 TRACE game] Warping to Farm [15:18:10 TRACE Visible Fish] Warped to Farm [15:18:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:18:10 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:18:10 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [15:18:10 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [15:18:10 TRACE Visible Fish] Spawning fish in Farm. [15:18:10 TRACE Visible Fish] found 3526 water tiles [15:18:10 TRACE Visible Fish] Attempted Spawns 420 Failed Spawns: 103 [15:18:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 920... [15:18:13 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0. [15:18:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Bush Crop' (for the 'Stardew Valley Expanded' content pack). [15:18:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 930... [15:18:20 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 0. [15:18:23 TRACE SpaceCore] Event: BeforeWarp [15:18:23 TRACE game] Warping to Desert [15:18:23 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Desert' (for the 'Stardew Valley Expanded' content pack). [15:18:23 TRACE SMAPI] Content Patcher edited Data/Events/Desert (for the 'Stardew Valley Expanded' content pack). [15:18:23 TRACE Visible Fish] Warped to Desert [15:18:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:18:23 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:18:23 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [15:18:23 TRACE Visible Fish] No water here. Stop spawning fish in Desert. [15:18:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 940... [15:18:28 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 1. [15:18:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 950... [15:18:35 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 0. [15:18:40 TRACE SpaceCore] Event: BeforeWarp [15:18:40 TRACE game] Warping to SkullCave [15:18:41 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/SkullCave' (for the 'Stardew Valley Expanded' content pack). [15:18:41 TRACE Visible Fish] Warped to SkullCave [15:18:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:18:41 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet). Propagated 1 core assets (Maps/winter_outdoorsTileSheet). [15:18:41 TRACE Visible Fish] No water here. Stop spawning fish in SkullCave. [15:18:42 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000... [15:18:42 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 0. [15:18:47 TRACE SpaceCore] Event: BeforeWarp [15:18:47 TRACE game] Warping to UndergroundMine220 [15:18:48 TRACE Custom Tokens] Special Order with key QiChallenge10 has been completed [15:18:48 TRACE Visible Fish] Warped to UndergroundMine220 [15:18:48 TRACE Custom Tokens] Tom on level 220 (level 100 of the Skull Cavern). [15:18:48 TRACE Custom Tokens] Deepest mine level reached by Tom is 401 [15:18:48 TRACE SkullCavernElevator] Current lowest minelevel of player 401 [15:18:48 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 401 [15:18:48 TRACE SkullCavernElevator] Value of current mineShaft level 220 [15:18:48 TRACE SkullCavernElevator] x 12 y 3 [15:18:48 TRACE Visible Fish] No water here. Stop spawning fish in UndergroundMine220. [15:18:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010... [15:18:50 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 0. [15:18:57 TRACE SpaceCore] Event: BeforeWarp [15:18:57 TRACE game] Warping to SkullCave [15:18:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020... [15:18:57 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 0. [15:18:57 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [15:18:57 TRACE Visible Fish] Warped to SkullCave [15:18:57 TRACE Custom Tokens] Minelevel tracker reset [15:18:57 TRACE Visible Fish] No water here. Stop spawning fish in SkullCave. [15:18:59 TRACE SpaceCore] Event: BeforeWarp [15:18:59 TRACE game] Warping to Desert [15:19:00 TRACE Visible Fish] Warped to Desert [15:19:00 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:19:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [15:19:00 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet). Propagated 1 core assets (Maps/winter_outdoorsTileSheet). [15:19:00 TRACE Visible Fish] No water here. Stop spawning fish in Desert. [15:19:04 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030... [15:19:04 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 2. [15:19:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040... [15:19:12 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 0. [15:19:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050... [15:19:19 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 0. [15:19:24 TRACE SpaceCore] Event: BeforeWarp [15:19:24 TRACE game] Warping to BusStop [15:19:25 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Immersive Family' content pack). [15:19:25 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack). [15:19:25 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Immersive Farm 2 Remastered' content pack). [15:19:25 TRACE Visible Fish] Warped to BusStop [15:19:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:19:25 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:19:25 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [15:19:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack). [15:19:25 TRACE SMAPI] Content Patcher edited Portraits/Scarlett (for the 'Stardew Valley Expanded' content pack). [15:19:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [15:19:25 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [15:19:25 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Portraits/Scarlett). Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Portraits/Scarlett). [15:19:25 TRACE Visible Fish] No water here. Stop spawning fish in BusStop. [15:19:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100... [15:19:26 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 0. [15:19:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110... [15:19:33 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 0. [15:19:36 TRACE SpaceCore] Event: BeforeWarp [15:19:36 TRACE game] Warping to Farm [15:19:37 TRACE Visible Fish] Warped to Farm [15:19:37 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:19:37 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack). [15:19:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [15:19:37 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [15:19:37 TRACE SMAPI] Invalidated 2 asset names (Maps/Custom_GrampletonSuburbs, Portraits/Scarlett). Propagated 2 core assets (Maps/Custom_GrampletonSuburbs, Portraits/Scarlett). [15:19:37 TRACE Visible Fish] Spawning fish in Farm. [15:19:37 TRACE Visible Fish] found 3526 water tiles [15:19:37 TRACE Visible Fish] Attempted Spawns 426 Failed Spawns: 102 [15:19:41 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120... [15:19:41 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 0. [15:19:43 TRACE SpaceCore] Event: BeforeWarp [15:19:43 TRACE game] Warping to FarmHouse [15:19:43 TRACE Visible Fish] Warped to FarmHouse [15:19:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:19:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:19:44 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [15:19:44 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse. [15:19:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130... [15:19:48 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0. [15:19:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'UltimateStorageSystemContentPack' content pack). [15:19:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack). [15:19:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'. [15:19:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140... [15:19:55 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 0. [15:19:58 TRACE SpaceCore] Event: BeforeWarp [15:19:58 TRACE game] Warping to Farm [15:19:58 TRACE Visible Fish] Warped to Farm [15:19:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:19:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:19:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [15:19:59 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [15:19:59 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [15:19:59 TRACE Visible Fish] Spawning fish in Farm. [15:19:59 TRACE Visible Fish] found 3526 water tiles [15:19:59 TRACE Visible Fish] Attempted Spawns 443 Failed Spawns: 104 [15:20:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150... [15:20:03 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 0. [15:20:09 TRACE SpaceCore] Event: BeforeWarp [15:20:09 TRACE game] Warping to IslandSouth [15:20:09 TRACE Visible Fish] Warped to IslandSouth [15:20:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:20:09 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:20:09 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [15:20:09 TRACE Visible Fish] Spawning fish in IslandSouth. [15:20:09 TRACE Visible Fish] found 1043 water tiles [15:20:09 TRACE Visible Fish] Attempted Spawns 192 Failed Spawns: 6 [15:20:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200... [15:20:10 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 2. [15:20:12 TRACE SpaceCore] Event: BeforeWarp [15:20:12 TRACE game] Warping to IslandWest [15:20:13 TRACE Visible Fish] Warped to IslandWest [15:20:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:20:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [15:20:13 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [15:20:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [15:20:14 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [15:20:14 TRACE SMAPI] Invalidated 2 asset names (Maps/Custom_GrampletonSuburbs, Maps/Forest). Propagated 2 core assets (Maps/Custom_GrampletonSuburbs, Maps/Forest). [15:20:14 TRACE Visible Fish] Spawning fish in IslandWest. [15:20:14 TRACE Visible Fish] found 3843 water tiles [15:20:14 TRACE Visible Fish] Attempted Spawns 448 Failed Spawns: 48 [15:20:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210... [15:20:18 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 0. [15:20:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220... [15:20:25 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 0. [15:20:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230... [15:20:32 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 0. [15:20:35 TRACE SpaceCore] Event: BeforeWarp [15:20:35 TRACE game] Warping to QiNutRoom [15:20:36 TRACE Visible Fish] Warped to QiNutRoom [15:20:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:20:36 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet). Propagated 1 core assets (Maps/winter_outdoorsTileSheet). [15:20:36 TRACE Visible Fish] No water here. Stop spawning fish in QiNutRoom. [15:20:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 1240... [15:20:40 TRACE Farm Type Manager] Spawn process complete. Time: 1240. Total objects spawned: 0. [15:20:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1250... [15:20:47 TRACE Farm Type Manager] Spawn process complete. Time: 1250. Total objects spawned: 0. [15:20:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1300... [15:20:54 TRACE Farm Type Manager] Spawn process complete. Time: 1300. Total objects spawned: 0. [15:21:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 1310... [15:21:02 TRACE Farm Type Manager] Spawn process complete. Time: 1310. Total objects spawned: 0. [15:21:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 1320... [15:21:09 TRACE Farm Type Manager] Spawn process complete. Time: 1320. Total objects spawned: 0. [15:21:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1330... [15:21:16 TRACE Farm Type Manager] Spawn process complete. Time: 1330. Total objects spawned: 0. [15:21:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 1340... [15:21:24 TRACE Farm Type Manager] Spawn process complete. Time: 1340. Total objects spawned: 0. [15:21:28 TRACE SpaceCore] Event: BeforeWarp [15:21:28 TRACE game] Warping to IslandWest [15:21:29 TRACE Visible Fish] Warped to IslandWest [15:21:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:21:29 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [15:21:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [15:21:30 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [15:21:30 TRACE SMAPI] Invalidated 2 asset names (Maps/Forest, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (Maps/Forest, Maps/winter_outdoorsTileSheet). [15:21:30 TRACE Visible Fish] Spawning fish in IslandWest. [15:21:30 TRACE Visible Fish] found 3843 water tiles [15:21:30 TRACE Visible Fish] Attempted Spawns 455 Failed Spawns: 58 [15:21:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 1350... [15:21:31 TRACE Farm Type Manager] Spawn process complete. Time: 1350. Total objects spawned: 1. [15:21:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 1400... [15:21:39 TRACE Farm Type Manager] Spawn process complete. Time: 1400. Total objects spawned: 0. [15:21:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1410... [15:21:46 TRACE Farm Type Manager] Spawn process complete. Time: 1410. Total objects spawned: 0. [15:21:49 TRACE SpaceCore] Event: BeforeWarp [15:21:49 TRACE game] Warping to Farm [15:21:49 TRACE Visible Fish] Warped to Farm [15:21:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:21:50 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:21:50 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [15:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [15:21:50 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [15:21:50 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/Backwoods). Propagated 2 core assets (LooseSprites/font_bold, Maps/Backwoods). [15:21:50 TRACE Visible Fish] Spawning fish in Farm. [15:21:50 TRACE Visible Fish] found 3526 water tiles [15:21:50 TRACE Visible Fish] Attempted Spawns 427 Failed Spawns: 103 [15:21:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 1420... [15:21:53 TRACE Farm Type Manager] Spawn process complete. Time: 1420. Total objects spawned: 0. [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Armor Elixir' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Haste Elixir' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hero Elixir' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bombardier Elixir' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter Churner' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem' (for the 'Stardew Valley Expanded' content pack). [15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Marsh Tonic' (for the 'Stardew Valley Expanded' content pack). [15:22:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 1430... [15:22:01 TRACE Farm Type Manager] Spawn process complete. Time: 1430. Total objects spawned: 1. [15:22:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1440... [15:22:08 TRACE Farm Type Manager] Spawn process complete. Time: 1440. Total objects spawned: 0. [15:22:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack). [15:22:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack). [15:22:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack). [15:22:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 1450... [15:22:15 TRACE Farm Type Manager] Spawn process complete. Time: 1450. Total objects spawned: 0. [15:22:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 1500... [15:22:23 TRACE Farm Type Manager] Spawn process complete. Time: 1500. Total objects spawned: 0. [15:22:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 1510... [15:22:30 TRACE Farm Type Manager] Spawn process complete. Time: 1510. Total objects spawned: 0. [15:22:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 1520... [15:22:37 TRACE Farm Type Manager] Spawn process complete. Time: 1520. Total objects spawned: 0. [15:22:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 1530... [15:22:45 TRACE Farm Type Manager] Spawn process complete. Time: 1530. Total objects spawned: 0. [15:22:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 1540... [15:22:52 TRACE Farm Type Manager] Spawn process complete. Time: 1540. Total objects spawned: 1. [15:22:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 1550... [15:22:59 TRACE Farm Type Manager] Spawn process complete. Time: 1550. Total objects spawned: 0. [15:23:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1600... [15:23:06 TRACE Farm Type Manager] Spawn process complete. Time: 1600. Total objects spawned: 0. [15:23:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 1610... [15:23:14 TRACE Farm Type Manager] Spawn process complete. Time: 1610. Total objects spawned: 0. [15:23:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 1620... [15:23:21 TRACE Farm Type Manager] Spawn process complete. Time: 1620. Total objects spawned: 0. [15:23:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1630... [15:23:28 TRACE Farm Type Manager] Spawn process complete. Time: 1630. Total objects spawned: 0. [15:23:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 1640... [15:23:36 TRACE Farm Type Manager] Spawn process complete. Time: 1640. Total objects spawned: 0. [15:23:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 1650... [15:23:43 TRACE Farm Type Manager] Spawn process complete. Time: 1650. Total objects spawned: 0. [15:23:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1700... [15:23:50 TRACE Farm Type Manager] Spawn process complete. Time: 1700. Total objects spawned: 0. [15:23:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1710... [15:23:58 TRACE Farm Type Manager] Spawn process complete. Time: 1710. Total objects spawned: 0. [15:24:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1720... [15:24:05 TRACE Farm Type Manager] Spawn process complete. Time: 1720. Total objects spawned: 0. [15:24:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1730... [15:24:12 TRACE Farm Type Manager] Spawn process complete. Time: 1730. Total objects spawned: 0. [15:24:12 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:24:12 TRACE SMAPI] Invalidated 0 cache entries. [15:24:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1740... [15:24:19 TRACE Farm Type Manager] Spawn process complete. Time: 1740. Total objects spawned: 0. [15:24:27 TRACE Farm Type Manager] Spawning objects set to appear at time: 1750... [15:24:27 TRACE Farm Type Manager] Spawn process complete. Time: 1750. Total objects spawned: 0. [15:24:34 TRACE Farm Type Manager] Spawning objects set to appear at time: 1800... [15:24:34 TRACE Farm Type Manager] Spawn process complete. Time: 1800. Total objects spawned: 0. [15:24:41 TRACE Farm Type Manager] Spawning objects set to appear at time: 1810... [15:24:41 TRACE Farm Type Manager] Spawn process complete. Time: 1810. Total objects spawned: 0. [15:24:49 TRACE Farm Type Manager] Spawning objects set to appear at time: 1820... [15:24:49 TRACE Farm Type Manager] Spawn process complete. Time: 1820. Total objects spawned: 1. [15:24:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 1830... [15:24:56 TRACE Farm Type Manager] Spawn process complete. Time: 1830. Total objects spawned: 0. [15:25:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1840... [15:25:03 TRACE Farm Type Manager] Spawn process complete. Time: 1840. Total objects spawned: 1. [15:25:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack). [15:25:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 1850... [15:25:11 TRACE Farm Type Manager] Spawn process complete. Time: 1850. Total objects spawned: 0. [15:25:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 1900... [15:25:18 TRACE Farm Type Manager] Spawn process complete. Time: 1900. Total objects spawned: 0. [15:25:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:25:18 TRACE SMAPI] Invalidated 0 cache entries. [15:25:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack). [15:25:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack). [15:25:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1910... [15:25:25 TRACE Farm Type Manager] Spawn process complete. Time: 1910. Total objects spawned: 0. [15:25:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:25:25 TRACE SMAPI] Invalidated 0 cache entries. [15:25:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1920... [15:25:32 TRACE Farm Type Manager] Spawn process complete. Time: 1920. Total objects spawned: 1. [15:25:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 1930... [15:25:40 TRACE Farm Type Manager] Spawn process complete. Time: 1930. Total objects spawned: 0. [15:25:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1940... [15:25:47 TRACE Farm Type Manager] Spawn process complete. Time: 1940. Total objects spawned: 0. [15:25:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack). [15:25:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1950... [15:25:54 TRACE Farm Type Manager] Spawn process complete. Time: 1950. Total objects spawned: 0. [15:26:01 TRACE SpaceCore] Event: BeforeWarp [15:26:01 TRACE game] Warping to BusStop [15:26:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 2000... [15:26:02 TRACE Farm Type Manager] Spawn process complete. Time: 2000. Total objects spawned: 1. [15:26:02 TRACE Visible Fish] Warped to BusStop [15:26:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:26:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack). [15:26:02 TRACE SMAPI] Content Patcher edited Portraits/Scarlett (for the 'Stardew Valley Expanded' content pack). [15:26:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [15:26:02 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [15:26:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [15:26:03 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [15:26:03 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:26:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher edited Maps/Custom_HanksGarage (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [15:26:04 TRACE SMAPI] Invalidated 9 asset names (Maps/Custom_CastleVillageOutpost, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Forest, Maps/Railroad, Maps/Town, Portraits/Scarlett). Propagated 9 core assets (Maps/Custom_CastleVillageOutpost, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Forest, Maps/Railroad, Maps/Town, Portraits/Scarlett). [15:26:04 TRACE Visible Fish] No water here. Stop spawning fish in BusStop. [15:26:09 TRACE SpaceCore] Event: BeforeWarp [15:26:09 TRACE game] Warping to Town [15:26:09 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Immersive Family' content pack). [15:26:09 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack). [15:26:09 TRACE Visible Fish] Warped to Town [15:26:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:26:09 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:26:09 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack). [15:26:09 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Portraits/Scarlett). Propagated 2 core assets (LooseSprites/font_bold, Portraits/Scarlett). [15:26:09 TRACE Visible Fish] Spawning fish in Town. [15:26:09 TRACE Visible Fish] found 1008 water tiles [15:26:09 TRACE Visible Fish] Attempted Spawns 173 Failed Spawns: 55 [15:26:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 2010... [15:26:11 TRACE Farm Type Manager] Spawn process complete. Time: 2010. Total objects spawned: 0. [15:26:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 2020... [15:26:18 TRACE Farm Type Manager] Spawn process complete. Time: 2020. Total objects spawned: 0. [15:26:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 2030... [15:26:25 TRACE Farm Type Manager] Spawn process complete. Time: 2030. Total objects spawned: 0. [15:26:29 TRACE SpaceCore] Event: BeforeWarp [15:26:29 TRACE game] Warping to Mountain [15:26:29 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Stardew Valley Expanded' content pack). [15:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [15:26:29 TRACE Visible Fish] Warped to Mountain [15:26:29 TRACE Visible Fish] Spawning fish in Mountain. [15:26:29 TRACE Visible Fish] found 834 water tiles [15:26:29 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SecretWoodsAquariumFish' (for the 'Stardew Valley Expanded' content pack). [15:26:29 TRACE Visible Fish] Attempted Spawns 154 Failed Spawns: 26 [15:26:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 2040... [15:26:33 TRACE Farm Type Manager] Spawn process complete. Time: 2040. Total objects spawned: 1. [15:26:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 2050... [15:26:40 TRACE Farm Type Manager] Spawn process complete. Time: 2050. Total objects spawned: 0. [15:26:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 2100... [15:26:47 TRACE Farm Type Manager] Spawn process complete. Time: 2100. Total objects spawned: 0. [15:26:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 2110... [15:26:55 TRACE Farm Type Manager] Spawn process complete. Time: 2110. Total objects spawned: 0. [15:27:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 2120... [15:27:02 TRACE Farm Type Manager] Spawn process complete. Time: 2120. Total objects spawned: 0. [15:27:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 2130... [15:27:09 TRACE Farm Type Manager] Spawn process complete. Time: 2130. Total objects spawned: 0. [15:27:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 2140... [15:27:16 TRACE Farm Type Manager] Spawn process complete. Time: 2140. Total objects spawned: 0. [15:27:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 2150... [15:27:24 TRACE Farm Type Manager] Spawn process complete. Time: 2150. Total objects spawned: 0. [15:27:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 2200... [15:27:31 TRACE Farm Type Manager] Spawn process complete. Time: 2200. Total objects spawned: 0. [15:27:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 2210... [15:27:38 TRACE Farm Type Manager] Spawn process complete. Time: 2210. Total objects spawned: 0. [15:27:40 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the 'Immersive Farm 2 Remastered' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/Aimon111.WitchSwampOverhaulCP/Objects' (for the 'Distant Lands - Witch Swamp Overhaul' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [15:27:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [15:27:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800} [15:27:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called. [15:27:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800} [15:27:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 2220... [15:27:46 TRACE Farm Type Manager] Spawn process complete. Time: 2220. Total objects spawned: 1. [15:27:49 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [15:27:49 TRACE Lookup Anything] Showing ItemSubject::Fish::Legend. [15:27:49 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [15:27:49 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn_PaintMask' (for the 'Stardew Valley Expanded' content pack). [15:27:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 2230... [15:27:53 TRACE Farm Type Manager] Spawn process complete. Time: 2230. Total objects spawned: 0. [15:28:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 2240... [15:28:01 TRACE Farm Type Manager] Spawn process complete. Time: 2240. Total objects spawned: 0. [15:28:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 2250... [15:28:08 TRACE Farm Type Manager] Spawn process complete. Time: 2250. Total objects spawned: 0. [15:28:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 2300... [15:28:15 TRACE Farm Type Manager] Spawn process complete. Time: 2300. Total objects spawned: 0. [15:28:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 2310... [15:28:22 TRACE Farm Type Manager] Spawn process complete. Time: 2310. Total objects spawned: 0. [15:28:28 TRACE SpaceCore] Event: BeforeWarp [15:28:28 TRACE game] Warping to Backwoods [15:28:28 TRACE SMAPI] Content Patcher edited Data/Events/Backwoods (for the 'Stardew Valley Expanded' content pack). [15:28:28 TRACE Visible Fish] Warped to Backwoods [15:28:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:28:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:28:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [15:28:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [15:28:28 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [15:28:28 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/Custom_CastleVillageOutpost). Propagated 2 core assets (LooseSprites/font_bold, Maps/Custom_CastleVillageOutpost). [15:28:29 TRACE Visible Fish] No water here. Stop spawning fish in Backwoods. [15:28:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 2320... [15:28:30 TRACE Farm Type Manager] Spawn process complete. Time: 2320. Total objects spawned: 0. [15:28:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 2330... [15:28:37 TRACE Farm Type Manager] Spawn process complete. Time: 2330. Total objects spawned: 0. [15:28:37 TRACE SpaceCore] Event: BeforeWarp [15:28:37 TRACE game] Warping to Farm [15:28:38 TRACE Visible Fish] Warped to Farm [15:28:38 TRACE Visible Fish] Spawning fish in Farm. [15:28:38 TRACE Visible Fish] found 3526 water tiles [15:28:38 TRACE Visible Fish] Attempted Spawns 429 Failed Spawns: 125 [15:28:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet' (for the 'Stardew Valley Expanded' content pack). [15:28:41 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet (for the 'Stardew Valley Expanded' content pack). [15:28:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 2340... [15:28:44 TRACE Farm Type Manager] Spawn process complete. Time: 2340. Total objects spawned: 0. [15:28:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 2350... [15:28:52 TRACE Farm Type Manager] Spawn process complete. Time: 2350. Total objects spawned: 1. [15:28:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 2400... [15:28:59 TRACE Farm Type Manager] Spawn process complete. Time: 2400. Total objects spawned: 0. [15:29:04 TRACE SpaceCore] Event: BeforeWarp [15:29:04 TRACE game] Warping to FarmHouse [15:29:05 TRACE Visible Fish] Warped to FarmHouse [15:29:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:29:05 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [15:29:05 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [15:29:05 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse. [15:29:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 2410... [15:29:06 TRACE Farm Type Manager] Spawn process complete. Time: 2410. Total objects spawned: 0. [15:29:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 2420... [15:29:14 TRACE Farm Type Manager] Spawn process complete. Time: 2420. Total objects spawned: 1. [15:29:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 2430... [15:29:21 TRACE Farm Type Manager] Spawn process complete. Time: 2430. Total objects spawned: 0. [15:29:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 2440... [15:29:28 TRACE Farm Type Manager] Spawn process complete. Time: 2440. Total objects spawned: 0. [15:29:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2450... [15:29:35 TRACE Farm Type Manager] Spawn process complete. Time: 2450. Total objects spawned: 0. [15:29:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2500... [15:29:43 TRACE Farm Type Manager] Spawn process complete. Time: 2500. Total objects spawned: 0. [15:29:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 2510... [15:29:50 TRACE Farm Type Manager] Spawn process complete. Time: 2510. Total objects spawned: 0. [15:29:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 2520... [15:29:57 TRACE Farm Type Manager] Spawn process complete. Time: 2520. Total objects spawned: 0. [15:30:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 2530... [15:30:05 TRACE Farm Type Manager] Spawn process complete. Time: 2530. Total objects spawned: 0. [15:30:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 2540... [15:30:12 TRACE Farm Type Manager] Spawn process complete. Time: 2540. Total objects spawned: 0. [15:30:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 2550... [15:30:19 TRACE Farm Type Manager] Spawn process complete. Time: 2550. Total objects spawned: 0. [15:30:27 TRACE Custom Tokens] Tom has passed out 1 time(s). [15:30:27 TRACE Farm Type Manager] Spawning objects set to appear at time: 2600... [15:30:27 TRACE Farm Type Manager] Spawn process complete. Time: 2600. Total objects spawned: 0. [15:30:33 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings. [15:30:33 TRACE Farm Type Manager] Object check complete. Removing 2283 missing/expired objects from save data. [15:30:33 TRACE Farm Type Manager] Object check complete. Removing 36 missing/expired objects from save data. [15:30:33 TRACE Farm Type Manager] Object check complete. Removing 2 missing/expired objects from save data. [15:30:33 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [15:30:33 TRACE SMAPI] Synchronizing 'NewDay' task... [15:30:36 TRACE SMAPI] task complete. [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 DEBUG Schedule Viewer] Calculating the NPCs' schedule for Year 5, fall 4, Thursday. [15:30:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [15:30:36 TRACE SMAPI] Invalidated 0 cache entries. [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:36 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:37 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:38 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:39 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:40 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:41 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:42 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:43 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:30:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:21 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [15:31:22 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530 at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)