SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 11 Home
SMAPI: 4.1.10
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-02-08 04:38 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 2 errors
SMAPI 4.1.10 Pathoschild no errors
Console Commands 4.1.10 SMAPI no errors
Content Patcher 2.5.2
+ FirstMod 1.0.0
(+ 1 content packs)
Pathoschild
+ Burd00Brain
1 error
Save Backup 4.1.10 SMAPI no errors
[15:08:44 INFO  SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Home
[15:08:44 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[15:08:44 TRACE SMAPI] Log started at 2025-02-08T04:38:44 UTC
[15:08:50 WARN  SMAPI] Some of the game's content files were modified or corrupted. This may cause game crashes, errors, or other issues.
See https://smapi.io/reset-content for help fixing this.

Affected assets:
   - Characters/Abigail.xnb
   - Characters/Abigail_Beach.xnb
   - Characters/Abigail_Winter.xnb
   - Characters/Alex.xnb
   - Characters/Alex_Beach.xnb
   - Characters/Alex_Winter.xnb
   - Characters/asldkfjsquaskutanfsldk.xnb (missing)
   - Characters/Assorted_Fishermen.xnb (missing)
   - Characters/Assorted_Fishermen_Winter.xnb (missing)
   - Characters/Baby.xnb (missing)
   - Characters/Baby_dark.xnb (missing)
   - Characters/Bear.xnb
   - Characters/Birdie.xnb
   - Characters/Bouncer.xnb
   - Characters/Caroline.xnb
   - Characters/Caroline_Beach.xnb
   - Characters/Caroline_Winter.xnb
   - Characters/Clint.xnb
   - Characters/Clint_Beach.xnb
   - Characters/Clint_Winter.xnb
   - Characters/ClothesTherapyCharacters.xnb (missing)
   - Characters/Crow.xnb (missing)
   - Characters/Demetrius.xnb
   - Characters/Demetrius_Beach.xnb (missing)
   - Characters/Demetrius_Winter.xnb
   - Characters/Dwarf.xnb
   - Characters/Elliott.xnb
   - Characters/Elliott_Beach.xnb
   - Characters/Elliott_Winter.xnb
   - Characters/Emily.xnb
   - Characters/Emily_Beach.xnb
   - Characters/Emily_Winter.xnb
   - Characters/Evelyn.xnb
   - Characters/Evelyn_Winter.xnb
   - Characters/Fizz.xnb
   - Characters/George.xnb
   - Characters/George_Winter.xnb
   - Characters/Gourmand.xnb (missing)
   - Characters/Governor.xnb
   - Characters/Grandpa.xnb
   - Characters/Gunther.xnb
   - Characters/Gus.xnb
   - Characters/Gus_Winter.xnb
   - Characters/Haley.xnb
   - Characters/Haley_Beach.xnb
   - Characters/Haley_Winter.xnb
   - Characters/Harvey.xnb
   - Characters/Harvey_Beach.xnb
   - Characters/Harvey_Winter.xnb
   - Characters/Henchman.xnb
   - Characters/IslandParrot.xnb (missing)
   - Characters/Jas.xnb
   - Characters/Jas_Winter.xnb
   - Characters/Jodi.xnb
   - Characters/Jodi_Beach.xnb
   - Characters/Jodi_Winter.xnb
   - Characters/Junimo.xnb (missing)
   - Characters/Kent.xnb
   - Characters/Kent_Winter.xnb
   - Characters/Krobus.xnb
   - Characters/KrobusRaven.xnb (missing)
   - Characters/Krobus_Trenchcoat.xnb
   - Characters/Leah.xnb
   - Characters/LeahExFemale.xnb (missing)
   - Characters/LeahExMale.xnb (missing)
   - Characters/Leah_Beach.xnb
   - Characters/Leah_Winter.xnb
   - Characters/Lewis.xnb
   - Characters/Lewis_Beach.xnb (missing)
   - Characters/Lewis_Winter.xnb
   - Characters/Linus.xnb
   - Characters/Linus_Winter.xnb
   - Characters/Marcello.xnb (missing)
   - Characters/Mariner.xnb (missing)
   - Characters/Marlon.xnb
   - Characters/Marnie.xnb
   - Characters/Marnie_Beach.xnb
   - Characters/Marnie_Winter.xnb
   - Characters/Maru.xnb
   - Characters/Maru_Beach.xnb
   - Characters/Maru_Hospital.xnb
   - Characters/Maru_Winter.xnb
   - Characters/Morris.xnb
   - Characters/MrQi.xnb
   - Characters/mrs_raccoon.xnb (missing)
   - Characters/Pam.xnb
   - Characters/Pam_Beach.xnb
   - Characters/Pam_Winter.xnb
   - Characters/ParrotBoy.xnb
   - Characters/ParrotBoy_Winter.xnb
   - Characters/Penny.xnb
   - Characters/Penny_Beach.xnb
   - Characters/Penny_Winter.xnb
   - Characters/Pierre.xnb
   - Characters/Pierre_Beach.xnb
   - Characters/Pierre_Winter.xnb
   - Characters/raccoon.xnb (missing)
   - Characters/Robin.xnb
   - Characters/Robin_Beach.xnb
   - Characters/Robin_Winter.xnb
   - Characters/robot.xnb (missing)
   - Characters/SafariGuy.xnb
   - Characters/Sam.xnb
   - Characters/Sam_Beach.xnb
   - Characters/Sam_JojaMart.xnb
   - Characters/Sam_Winter.xnb
   - Characters/Sandy.xnb
   - Characters/SeaMonsterKrobus.xnb (missing)
   - Characters/Sebastian.xnb
   - Characters/Sebastian_Beach.xnb
   - Characters/Sebastian_Winter.xnb
   - Characters/Shane.xnb
   - Characters/Shane_Beach.xnb
   - Characters/Shane_JojaMart.xnb
   - Characters/Shane_Winter.xnb
   - Characters/Toddler.xnb (missing)
   - Characters/Toddler_dark.xnb (missing)
   - Characters/Toddler_girl.xnb (missing)
   - Characters/Toddler_girl_dark.xnb (missing)
   - Characters/TrashBear.xnb (missing)
   - Characters/Vincent.xnb
   - Characters/Vincent_Winter.xnb
   - Characters/Willy.xnb
   - Characters/Willy_Winter.xnb
   - Characters/Wizard.xnb
   - Portraits/Abigail.xnb
   - Portraits/Abigail_Beach.xnb
   - Portraits/Alex.xnb
   - Portraits/Alex_Beach.xnb
   - Portraits/Bear.xnb
   - Portraits/Caroline.xnb
   - Portraits/Caroline_Beach.xnb
   - Portraits/Clint.xnb
   - Portraits/Clint_Beach.xnb
   - Portraits/Demetrius.xnb
   - Portraits/Dwarf.xnb
   - Portraits/Elliott.xnb
   - Portraits/Elliott_Beach.xnb
   - Portraits/Emily.xnb
   - Portraits/Emily_Beach.xnb
   - Portraits/Evelyn.xnb
   - Portraits/George.xnb
   - Portraits/Gil.xnb
   - Portraits/Governor.xnb
   - Portraits/Grandpa.xnb
   - Portraits/Gunther.xnb
   - Portraits/Gus.xnb
   - Portraits/Haley.xnb
   - Portraits/Haley_Beach.xnb
   - Portraits/Harvey.xnb
   - Portraits/Harvey_Beach.xnb
   - Portraits/Henchman.xnb
   - Portraits/Jas.xnb
   - Portraits/Jodi.xnb
   - Portraits/Jodi_Beach.xnb
   - Portraits/Kent.xnb
   - Portraits/Krobus.xnb
   - Portraits/Leah.xnb
   - Portraits/Leah_Beach.xnb
   - Portraits/Lewis.xnb
   - Portraits/Linus.xnb
   - Portraits/Marlon.xnb
   - Portraits/Marnie.xnb
   - Portraits/Marnie_Beach.xnb
   - Portraits/Maru.xnb
   - Portraits/Maru_Beach.xnb
   - Portraits/Maru_Hospital.xnb
   - Portraits/Morris.xnb
   - Portraits/MrQi.xnb
   - Portraits/Pam.xnb
   - Portraits/Pam_Beach.xnb
   - Portraits/ParrotBoy.xnb
   - Portraits/Penny.xnb
   - Portraits/Penny_Beach.xnb
   - Portraits/Pierre.xnb
   - Portraits/Pierre_Beach.xnb
   - Portraits/Robin.xnb
   - Portraits/Robin_Beach.xnb
   - Portraits/Sam.xnb
   - Portraits/Sam_Beach.xnb
   - Portraits/Sandy.xnb
   - Portraits/Sebastian.xnb
   - Portraits/Sebastian_Beach.xnb
   - Portraits/Shane.xnb
   - Portraits/Shane_Beach.xnb
   - Portraits/Vincent.xnb
   - Portraits/Willy.xnb
   - Portraits/Wizard.xnb
[15:08:55 DEBUG SMAPI] Waiting for game to launch...
[15:08:58 TRACE game] Instance_Initialize() finished, elapsed = '00:00:01.4305666'
[15:08:58 DEBUG SMAPI] Loading mod metadata...
[15:08:58 DEBUG SMAPI] Loading mods...
[15:08:59 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)...
[15:08:59 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.5.2)...
[15:09:00 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)...
[15:09:00 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SaveBackup.dll.
[15:09:00 TRACE SMAPI]    FirstMod (from Mods\StardewMaps, ID: Burd00Brain.FirstMod) [content pack]...
[15:09:00 INFO  SMAPI] Loaded 3 mods:
[15:09:00 INFO  SMAPI]    Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[15:09:00 INFO  SMAPI]    Content Patcher 2.5.2 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[15:09:00 INFO  SMAPI]    Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.

[15:09:00 INFO  SMAPI] Loaded 1 content packs:
[15:09:00 INFO  SMAPI]    FirstMod 1.0.0 by Burd00Brain | for Content Patcher | First attempt at making a map mod

[15:09:00 TRACE SMAPI]    Direct console access
[15:09:00 TRACE SMAPI]    --------------------------------------------------
[15:09:00 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[15:09:00 TRACE SMAPI]       be logged by SMAPI.

[15:09:00 TRACE SMAPI]       - Save Backup

[15:09:00 DEBUG SMAPI] Launching mods...
[15:09:00 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[15:09:00 DEBUG SMAPI] Mods loaded and ready!
[15:09:00 TRACE Save Backup] Already backed up today.
[15:09:00 TRACE SMAPI] Checking for known software conflicts...
[15:09:00 TRACE SMAPI]    None found!
[15:09:00 TRACE SMAPI] Checking for updates...
[15:09:01 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[15:09:01 TRACE SMAPI] Running on GPU: AMD Radeon(TM) Graphics
[15:09:01 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:03.3929449'
[15:09:02 TRACE SMAPI]    SMAPI okay.
[15:09:02 TRACE SMAPI]    Checking for updates to 2 mods...
[15:09:02 TRACE game] Steam logged on: True
[15:09:02 TRACE game] Initializing GalaxySDK
[15:09:02 TRACE game] Requesting Steam app ticket
[15:09:02 TRACE SMAPI] Got update-check errors for some mods:
   FirstMod: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
[15:09:02 TRACE SMAPI]    All mods up to date.
[15:09:03 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[15:09:03 TRACE game] Signing into GalaxySDK
[15:09:03 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[15:09:04 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[15:09:04 TRACE SMAPI] Content Patcher edited Data/Locations.
[15:09:04 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[15:09:04 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:1280 Y:720 Width:1280 Height:720}
[15:09:05 TRACE game] Galaxy auth success
[15:09:05 TRACE game] Galaxy signed in
[15:09:05 TRACE game] Galaxy logged on
[15:09:06 TRACE game] Successfully set GOG Galaxy profile name.
[15:10:10 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[15:10:11 TRACE SMAPI]    task complete.
[15:10:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:1280 Y:720 Width:1280 Height:720}
[15:10:11 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[15:10:11 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0121197'
[15:10:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:1280 Y:720 Width:1280 Height:720}
[15:10:15 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[15:10:15 TRACE SMAPI] Game loader synchronizing...
[15:10:15 TRACE game] getLoadEnumerator('sasdas_398665710')
[15:10:15 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[15:10:19 TRACE SMAPI]    task complete.
[15:10:19 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[15:10:20 ERROR Content Patcher] Mod crashed when loading asset 'Maps/Custom_FirstMod' (for the 'FirstMod' content pack). SMAPI will use the default asset instead. Error details:
SContentLoadException: FirstMod loaded map 'assets/Map1.tmx' with invalid tilesheet path 'Assets/spring_outdoorsTileSheet.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder.
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 423
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 263
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99
   at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[15:10:20 ERROR game] Couldn't create the 'Custom_FirstMod' location. Is its data in Data/Locations invalid?
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Maps\Custom_FirstMod.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Maps\Custom_FirstMod.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.GameLocation.loadMap(String mapPath, Boolean force_reload) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2023
   at StardewValley.GameLocation.reloadMap() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2187
   at StardewValley.GameLocation..ctor(String mapPath, String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1477
   at StardewValley.Game1.CreateGameLocation(String id, CreateLocationData createData) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8084
   at StardewValley.Game1.AddLocations() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8095
[15:10:20 TRACE SMAPI]    task complete.
[15:10:20 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[15:10:20 TRACE SMAPI]    task complete.
[15:10:20 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[15:10:21 TRACE SMAPI]    task complete.
[15:10:21 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[15:10:21 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:05.7526381'
[15:10:21 TRACE game] setGameMode( 'playingGameMode (3)' )
[15:10:21 TRACE SMAPI] Game loader done.
[15:10:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:1280 Y:720 Width:1280 Height:720}
[15:10:22 TRACE SMAPI] Context: loaded save 'sasdas_398665710', starting spring 1 Y1, locale set to . Single-player.
[15:11:57 INFO  SMAPI] $>debug warp Custom_FirstMod 1 1
[15:11:57 ERROR game] No location with name Custom_FirstMod
[15:11:57 INFO  Console Commands] Sent debug command to the game, but there was no output.
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